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RESOLVED WONTFIX
47475
[OpenVG] VGPath caching
https://bugs.webkit.org/show_bug.cgi?id=47475
Summary
[OpenVG] VGPath caching
Pierre-Antoine LaFayette
Reported
2010-10-10 13:48:46 PDT
Allocation and deallocation of GPU memory for VGPaths is expensive and should be avoided. For primitives whose segment data do not change, we can use vgModifyPathCoords to change the path.
Attachments
Patch
(9.01 KB, patch)
2010-10-10 14:32 PDT
,
Pierre-Antoine LaFayette
ariya.hidayat
: review-
Details
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proposed patch, testcase, etc.
Pierre-Antoine LaFayette
Comment 1
2010-10-10 14:32:28 PDT
Created
attachment 70414
[details]
Patch
Dirk Schulze
Comment 2
2010-10-31 13:02:13 PDT
can you wait for
bug 48516
please? It's maybe possible to optimize it more after the patch there.
Ariya Hidayat
Comment 3
2010-12-23 11:08:05 PST
Comment on
attachment 70414
[details]
Patch
Bug 48516
has been solved. Pierre, can you update this patch?
Pierre-Antoine LaFayette
Comment 4
2010-12-23 11:17:23 PST
(In reply to
comment #3
)
> (From update of
attachment 70414
[details]
) >
Bug 48516
has been solved. Pierre, can you update this patch?
I believe Jakob had said that their latest OpenVG GraphicsContext code uses path caching / transforms when possible. He said they would be upstreaming that new code which would make this patch unnecessary. I had thought they would have updated the OpenVG code by now. They seemed to have abandoned their upstreaming efforts.
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