[CHR[CHROMIUM] Crash on failed shader compilation.
When compilation of the canvas2D vertex or fragment shaders fails, we should not crash the renderer. I noticed this when using --enable-accelerated-2d-canvas with --in-process-webgl. While this is an unusual combination, it's probably a good idea to make this robust anyway.
Created attachment 69962 [details] Patch
Comment on attachment 69962 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=69962&action=review Good catch. > WebCore/platform/graphics/gpu/SharedGraphicsContext3D.h:122 > + SharedGraphicsContext3D(PassOwnPtr<GraphicsContext3D> context, PassOwnPtr<SolidFillShader> solidFillShader, PassOwnPtr<TexShader> texShader); nit: don't need to name the params here
Committed r69215: <http://trac.webkit.org/changeset/69215>