WebKit Bugzilla
New
Browse
Log In
×
Sign in with GitHub
or
Remember my login
Create Account
·
Forgot Password
Forgotten password account recovery
RESOLVED FIXED
46537
SVG: Avoid calling pow() in genericParseNumber() unless necessary
https://bugs.webkit.org/show_bug.cgi?id=46537
Summary
SVG: Avoid calling pow() in genericParseNumber() unless necessary
Andreas Kling
Reported
2010-09-24 16:26:49 PDT
We don't need to call pow() if there's no exponent. 0.4% speedup on <
http://themaninblue.com/experiment/AnimationBenchmark/svg/
>
Attachments
Proposed patch
(1.24 KB, patch)
2010-09-24 16:28 PDT
,
Andreas Kling
no flags
Details
Formatted Diff
Diff
View All
Add attachment
proposed patch, testcase, etc.
Andreas Kling
Comment 1
2010-09-24 16:28:13 PDT
Created
attachment 68787
[details]
Proposed patch
Kenneth Rohde Christiansen
Comment 2
2010-09-24 16:36:58 PDT
Comment on
attachment 68787
[details]
Proposed patch Nice !
WebKit Commit Bot
Comment 3
2010-09-24 18:57:24 PDT
Comment on
attachment 68787
[details]
Proposed patch Clearing flags on attachment: 68787 Committed
r68321
: <
http://trac.webkit.org/changeset/68321
>
WebKit Commit Bot
Comment 4
2010-09-24 18:57:29 PDT
All reviewed patches have been landed. Closing bug.
Matthew Delaney
Comment 5
2010-09-26 10:37:01 PDT
Just out of curiosity, how were you able to accurately/reliably measure a 0.4% speedup? Did you instrument the fps meter from that test to display some sort of longer run - and thus more steady - average?
Andreas Kling
Comment 6
2010-09-26 10:46:56 PDT
(In reply to
comment #5
)
> Just out of curiosity, how were you able to accurately/reliably measure a 0.4% speedup? Did you instrument the fps meter from that test to display some sort of longer run - and thus more steady - average?
Using an internal tool that runs something for X frames and measures wall/CPU time spent. Also, testing on a slow device helps a lot with the stability of timings.
Note
You need to
log in
before you can comment on or make changes to this bug.
Top of Page
Format For Printing
XML
Clone This Bug