RESOLVED FIXED 45792
Drawing an image outside the bounds of a canvas still causes repaints
https://bugs.webkit.org/show_bug.cgi?id=45792
Summary Drawing an image outside the bounds of a canvas still causes repaints
Simon Fraser (smfr)
Reported 2010-09-14 17:34:31 PDT
http://www.phoboslab.org/biolab/ seems to draw all the tiles in the game on every frame, even ones that are far outside the bounds of the canvas. Stupidly, we still turn these into repaints.
Attachments
Patch (1.89 KB, patch)
2010-09-14 18:38 PDT, Simon Fraser (smfr)
oliver: review+
Simon Fraser (smfr)
Comment 1 2010-09-14 18:11:13 PDT
diff --git a/WebCore/html/HTMLCanvasElement.cpp b/WebCore/html/HTMLCanvasElement.cpp index 3838f14..6f46ab4 100644 --- a/WebCore/html/HTMLCanvasElement.cpp +++ b/WebCore/html/HTMLCanvasElement.cpp @@ -193,7 +193,7 @@ void HTMLCanvasElement::didDraw(const FloatRect& rect) FloatRect destRect = ro->contentBoxRect(); FloatRect r = mapRect(rect, FloatRect(0, 0, size().width(), size().height()), destRect); r.intersect(destRect); - if (m_dirtyRect.contains(r)) + if (r.isEmpty() || m_dirtyRect.contains(r)) return; m_dirtyRect.unite(r); I'll make some tests.
Simon Fraser (smfr)
Comment 2 2010-09-14 18:38:38 PDT
Oliver Hunt
Comment 3 2010-09-14 18:46:07 PDT
Comment on attachment 67630 [details] Patch r=me
Simon Fraser (smfr)
Comment 4 2010-09-14 18:55:29 PDT
Note You need to log in before you can comment on or make changes to this bug.