Bug 45052 - Change TransformationMatrix to use floats rather than doubles
Summary: Change TransformationMatrix to use floats rather than doubles
Status: NEW
Alias: None
Product: WebKit
Classification: Unclassified
Component: Platform (show other bugs)
Version: 528+ (Nightly build)
Hardware: PC OS X 10.5
: P2 Normal
Assignee: Nobody
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2010-09-01 13:03 PDT by Chris Marrin
Modified: 2024-04-19 08:33 PDT (History)
5 users (show)

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Description Chris Marrin 2010-09-01 13:03:17 PDT
Changing the TransformationMatrix class to floats would reduce the precision of calculations. But it would match FloatPoint and FloatPoint3D, would correspond to the matrices passed to WebGL, and would lend itself much better to SSE2 optimizations, which can process single precision twice as fast as double precision.
Comment 1 Ahmad Saleem 2024-04-19 08:33:06 PDT
@Matt & @Antoine - do we have any such ambitions or we can close this?