Currently fragment shaders used by LayerRendererChromium are not valid GLSL ES shaders as they don't supply a precision qualifier. The GPU process has recently been modified to only accept GLSL ES shaders.
Created attachment 57591 [details] Proposed patch
Comment on attachment 57591 [details] Proposed patch Clearing flags on attachment: 57591 Committed r60545: <http://trac.webkit.org/changeset/60545>
All reviewed patches have been landed. Closing bug.
http://trac.webkit.org/changeset/60545 might have broken Qt Linux Release The following changes are on the blame list: http://trac.webkit.org/changeset/60544 http://trac.webkit.org/changeset/60545 http://trac.webkit.org/changeset/60546 http://trac.webkit.org/changeset/60547 http://trac.webkit.org/changeset/60543
(In reply to comment #4) > http://trac.webkit.org/changeset/60545 might have broken Qt Linux Release > The following changes are on the blame list: > http://trac.webkit.org/changeset/60544 > http://trac.webkit.org/changeset/60545 > http://trac.webkit.org/changeset/60546 > http://trac.webkit.org/changeset/60547 > http://trac.webkit.org/changeset/60543 This patch is innocent, another one is the culprit, sorry for the SPAM.