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RESOLVED DUPLICATE of
bug 38145
39524
WebKit WebGL must not be hardcoded to 32 texture units.
https://bugs.webkit.org/show_bug.cgi?id=39524
Summary
WebKit WebGL must not be hardcoded to 32 texture units.
Gregg Tavares
Reported
2010-05-21 18:52:36 PDT
The number of texture units is implementation dependent. the WebGL implementation must query the number of texture using glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, ...)
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Zhenyao Mo
Comment 1
2010-06-03 17:11:23 PDT
The issue is dealt with in
https://bugs.webkit.org/show_bug.cgi?id=38145
*** This bug has been marked as a duplicate of
bug 38145
***
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