RESOLVED DUPLICATE of bug 38145 39524
WebKit WebGL must not be hardcoded to 32 texture units.
https://bugs.webkit.org/show_bug.cgi?id=39524
Summary WebKit WebGL must not be hardcoded to 32 texture units.
Gregg Tavares
Reported 2010-05-21 18:52:36 PDT
The number of texture units is implementation dependent. the WebGL implementation must query the number of texture using glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, ...)
Attachments
Zhenyao Mo
Comment 1 2010-06-03 17:11:23 PDT
The issue is dealt with in https://bugs.webkit.org/show_bug.cgi?id=38145 *** This bug has been marked as a duplicate of bug 38145 ***
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