CLOSED FIXED Bug 37226
[Qt] Remove shaderSource manipulation from GraphicsContext3DQt.cpp
https://bugs.webkit.org/show_bug.cgi?id=37226
Summary [Qt] Remove shaderSource manipulation from GraphicsContext3DQt.cpp
Jarkko Sakkinen
Reported 2010-04-07 11:57:14 PDT
Remove ugly hack from GraphicsContext3D::shadeSource implementation that appends #version to shaderSource. This is all wrong and mistake by me when I first did it and it breaks lot of WebGL pages. Making sure that shader source meets WebGL specification must be handled in platform independent WebGL code.
Attachments
Removes appending of precision and version from shaderSource (1.91 KB, patch)
2010-04-07 12:45 PDT, Jarkko Sakkinen
no flags
Jarkko Sakkinen
Comment 1 2010-04-07 12:45:09 PDT
Created attachment 52771 [details] Removes appending of precision and version from shaderSource
WebKit Commit Bot
Comment 2 2010-04-08 02:23:07 PDT
Comment on attachment 52771 [details] Removes appending of precision and version from shaderSource Clearing flags on attachment: 52771 Committed r57267: <http://trac.webkit.org/changeset/57267>
WebKit Commit Bot
Comment 3 2010-04-08 02:23:11 PDT
All reviewed patches have been landed. Closing bug.
Simon Hausmann
Comment 4 2010-04-08 03:40:15 PDT
Revision r57267 cherry-picked into qtwebkit-2.0 with commit 26ec2a2b5376ffc5810a52d5476d51ca9b860a36
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