Bug 32620 - Implement flipY and premultiplyAlpha flags in texImage2D and texSubImage2D
Summary: Implement flipY and premultiplyAlpha flags in texImage2D and texSubImage2D
Status: RESOLVED DUPLICATE of bug 34458
Alias: None
Product: WebKit
Classification: Unclassified
Component: WebGL (show other bugs)
Version: 528+ (Nightly build)
Hardware: PC OS X 10.5
: P2 Normal
Assignee: Kenneth Russell
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2009-12-16 10:53 PST by Chris Marrin
Modified: 2010-03-11 11:23 PST (History)
3 users (show)

See Also:


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Description Chris Marrin 2009-12-16 10:53:36 PST
These need to be implemented for all modes
Comment 1 giles 2010-01-14 11:13:57 PST
IMO the lack of flipY is a bit of a problem, as it means that either texture coordinates have to be defined with their Y coordinate increasing in a "downward" direction, or that the shaders need to flip the textures.
Comment 2 Chris Marrin 2010-01-22 16:09:14 PST
Patches are always joyfully accepted :-)
Comment 3 giles 2010-01-22 18:28:07 PST
Point taken :-)
Comment 4 Chris Marrin 2010-01-23 08:29:55 PST
But seriously, it is high on my list. We currently have a texture example from Google which renders upside down in WebKit because it relies on the currently unimplemented flipY flag.
Comment 5 Kenneth Russell 2010-03-11 11:23:47 PST
This has been fixed by https://bugs.webkit.org/show_bug.cgi?id=34458 and https://bugs.webkit.org/show_bug.cgi?id=34459 . Closing as duplicate of 34458.

*** This bug has been marked as a duplicate of bug 34458 ***