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RESOLVED DUPLICATE of
bug 34458
32620
Implement flipY and premultiplyAlpha flags in texImage2D and texSubImage2D
https://bugs.webkit.org/show_bug.cgi?id=32620
Summary
Implement flipY and premultiplyAlpha flags in texImage2D and texSubImage2D
Chris Marrin
Reported
2009-12-16 10:53:36 PST
These need to be implemented for all modes
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proposed patch, testcase, etc.
giles
Comment 1
2010-01-14 11:13:57 PST
IMO the lack of flipY is a bit of a problem, as it means that either texture coordinates have to be defined with their Y coordinate increasing in a "downward" direction, or that the shaders need to flip the textures.
Chris Marrin
Comment 2
2010-01-22 16:09:14 PST
Patches are always joyfully accepted :-)
giles
Comment 3
2010-01-22 18:28:07 PST
Point taken :-)
Chris Marrin
Comment 4
2010-01-23 08:29:55 PST
But seriously, it is high on my list. We currently have a texture example from Google which renders upside down in WebKit because it relies on the currently unimplemented flipY flag.
Kenneth Russell
Comment 5
2010-03-11 11:23:47 PST
This has been fixed by
https://bugs.webkit.org/show_bug.cgi?id=34458
and
https://bugs.webkit.org/show_bug.cgi?id=34459
. Closing as duplicate of 34458. *** This bug has been marked as a duplicate of
bug 34458
***
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