These need to be implemented for all modes
IMO the lack of flipY is a bit of a problem, as it means that either texture coordinates have to be defined with their Y coordinate increasing in a "downward" direction, or that the shaders need to flip the textures.
Patches are always joyfully accepted :-)
Point taken :-)
But seriously, it is high on my list. We currently have a texture example from Google which renders upside down in WebKit because it relies on the currently unimplemented flipY flag.
This has been fixed by https://bugs.webkit.org/show_bug.cgi?id=34458 and https://bugs.webkit.org/show_bug.cgi?id=34459 . Closing as duplicate of 34458. *** This bug has been marked as a duplicate of bug 34458 ***