WebKit Bugzilla
New
Browse
Search+
Log In
×
Sign in with GitHub
or
Remember my login
Create Account
·
Forgot Password
Forgotten password account recovery
RESOLVED FIXED
31948
texImage2D should allow null pixel data
https://bugs.webkit.org/show_bug.cgi?id=31948
Summary
texImage2D should allow null pixel data
Ben Vanik
Reported
2009-11-27 19:41:41 PST
As per the spec of glTexImage2D, the last argument (data) is allowed to be NULL to indicate that an empty texture should be created. It looks like right now GraphicsContext3D::texImage2D does no checking on pixels, which may be NULL so an error is thrown if you try. Spec:
http://www.khronos.org/opengles/sdk/docs/man/glTexImage2D.xml
Workaround: function emptyTexImage2D(gl, internalFormat, width, height, format, type) { try { gl.texImage2D(gl.TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, null); } catch (e) { console.warn("browser texImage2D does not accept null - sending up a real blank texture"); var pixels = new WebGLUnsignedByteArray(width * height * ( internalFormat == gl.RGBA ? 4 : 3 ) ); gl.texImage2D(gl.TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, pixels); } }
Attachments
Add attachment
proposed patch, testcase, etc.
Zhenyao Mo
Comment 1
2010-06-03 17:04:00 PDT
fast/canvas/tex-sub-image-2d.html covers the case where pixels set to null.
Note
You need to
log in
before you can comment on or make changes to this bug.
Top of Page
Format For Printing
XML
Clone This Bug