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RESOLVED FIXED
312356
[WebXR Layers] Use the correct GraphicsContextGLExternalImageSource for Android
https://bugs.webkit.org/show_bug.cgi?id=312356
Summary
[WebXR Layers] Use the correct GraphicsContextGLExternalImageSource for Android
Sergio Villar Senin
Reported
2026-04-15 00:36:34 PDT
In the case of android we don't have DMABuf available to share textures, instead AndroidHardwareBuffers are used. The WebGL swapchains used by WebXR layers code were not considering that difference when creating the external image sources used to share textures.
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Sergio Villar Senin
Comment 1
2026-04-15 00:40:14 PDT
Pull request:
https://github.com/WebKit/WebKit/pull/62802
EWS
Comment 2
2026-04-15 07:14:04 PDT
Committed
311286@main
(75ad0962dbd5): <
https://commits.webkit.org/311286@main
> Reviewed commits have been landed. Closing PR #62802 and removing active labels.
Radar WebKit Bug Importer
Comment 3
2026-04-15 07:15:14 PDT
<
rdar://problem/174832964
>
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