Other than some potential missing features like websockets, geolocation in the build doing the test, this can fail because of: +window.Audio.prototype.webkitMatchesSelector [function] +window.BeforeLoadEvent [object BeforeLoadEventConstructor] +window.BeforeLoadEvent.prototype [object BeforeLoadEventPrototype] +window.BeforeLoadEvent.prototype.AT_TARGET [number] +window.BeforeLoadEvent.prototype.BLUR [number] +window.BeforeLoadEvent.prototype.BUBBLING_PHASE [number] +window.BeforeLoadEvent.prototype.CAPTURING_PHASE [number] +window.BeforeLoadEvent.prototype.CHANGE [number] +window.BeforeLoadEvent.prototype.CLICK [number] +window.BeforeLoadEvent.prototype.DBLCLICK [number] +window.BeforeLoadEvent.prototype.DRAGDROP [number] +window.BeforeLoadEvent.prototype.FOCUS [number] +window.BeforeLoadEvent.prototype.KEYDOWN [number] +window.BeforeLoadEvent.prototype.KEYPRESS [number] +window.BeforeLoadEvent.prototype.KEYUP [number] +window.BeforeLoadEvent.prototype.MOUSEDOWN [number] +window.BeforeLoadEvent.prototype.MOUSEDRAG [number] +window.BeforeLoadEvent.prototype.MOUSEMOVE [number] +window.BeforeLoadEvent.prototype.MOUSEOUT [number] +window.BeforeLoadEvent.prototype.MOUSEOVER [number] +window.BeforeLoadEvent.prototype.MOUSEUP [number] +window.BeforeLoadEvent.prototype.SELECT [number] +window.BeforeLoadEvent.prototype.initBeforeLoadEvent [function] +window.BeforeLoadEvent.prototype.initEvent [function] +window.BeforeLoadEvent.prototype.preventDefault [function] +window.BeforeLoadEvent.prototype.stopPropagation [function] Not sure where that's coming from.
We're a lot closer to matching OS X here, but we can just rebaseline the expected results for now.
Passing locally when I remove the GTK+ expected results. I will unskip.