Seems to jump between failing and timing out.
Created attachment 42321 [details] proposed patch Our GStreamer-based player does seeking by sending a seek event to playbin2. Current position is not immediately updated so we can end up in a state where currentTime() is called while a seek is in progress. The patch adds a new private attribute in the player class, used to cache the seek time position during seeking so currentTime reports the correct position.
Created attachment 42322 [details] unskip fixed test
Comment on attachment 42321 [details] proposed patch r=me.
Comment on attachment 42321 [details] proposed patch Clearing flags on attachment: 42321 Committed r50424: <http://trac.webkit.org/changeset/50424>
Comment on attachment 42322 [details] unskip fixed test Clearing flags on attachment: 42322 Committed r50425: <http://trac.webkit.org/changeset/50425>
All reviewed patches have been landed. Closing bug.