NEW 278010
WebGL context loss breaks subsequent WebGL contexts on ANGLE Metal
https://bugs.webkit.org/show_bug.cgi?id=278010
Summary WebGL context loss breaks subsequent WebGL contexts on ANGLE Metal
Kimmo Kinnunen
Reported 2024-08-13 00:50:23 PDT
WebGL context loss breaks subsequent WebGL contexts on ANGLE Metal Lose context once, then WebGL is disabled for the duration of GPUP
Attachments
Radar WebKit Bug Importer
Comment 1 2024-08-13 00:50:33 PDT
Kimmo Kinnunen
Comment 2 2024-08-13 01:02:26 PDT
Real command buffer failure causes the EGL Display (DisplayMtl) command buffer to be broken. Context loss seems to be signaled, but then the command buffer just stays in use, maybe? Subsequent WebGL contexts start as lost.
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