There doesn't seem the ability to test hand input in the simulator to test hand input controls. Any of these demos will fail in visionOS as it doesn't support it. Is it possible to support it to develop controllers for it ? https://threejs.org/examples/?q=xr#webxr_vr_handinput_pressbutton
Thank you for the report. Could you please clarify why you consider this to be a WebKit issue? This looks like a Simulator enhancement request to me.
I've got no idea. I don't know all the source code for Webkit. Just there is no XR controller input sources for testing in the simulator. So no hand-tracking support to test features with. Can you change it to a simulator request then without closing ticket ?
Not really. I can copy this to Apple's internal bug tracker, but this report will need to be closed. I highly recommend that you file your own Feedback Assistant report instead - this way you will have the visibility into its state, and Apple engineers will be able to reach out to you if necessary. CC'ing some people who may have deeper insight.
<rdar://problem/124288992>
This won't help for code using solely hand tracking, but Natural Input for WebXR is available in the Simulator: https://webkit.org/blog/15162/introducing-natural-input-for-webxr-in-apple-vision-pro/
I'll close this now an apparent transient-pointer input source is avail. But not sure how this works in the simulator yet. Pinch turns on this input source. Not sure what the controls are for updating the targetRaySpace. I'll figure it out and put in feedback.