RESOLVED FIXED268613
Canvas captureStream produces stuttering with WebGL
https://bugs.webkit.org/show_bug.cgi?id=268613
Summary Canvas captureStream produces stuttering with WebGL
Anastasiya Sarmant
Reported 2024-02-02 03:15:28 PST
Created attachment 469673 [details] examples Please check the fiddle https://jsfiddle.net/4cy2vsag/7/ canvas.captureStream() on offscreen canvas produces a frozen image (doesn't happen on Chromium). Freezes are more visible if there is a webgl processing in between. If the canvas is attached to the DOM, there are no freezes, just occasional image stuttering. There is an example in the attachments.
Attachments
examples (16.52 MB, video/quicktime)
2024-02-02 03:15 PST, Anastasiya Sarmant
no flags
Radar WebKit Bug Importer
Comment 1 2024-02-09 03:16:17 PST
youenn fablet
Comment 2 2024-02-09 03:19:31 PST
Low frame rate is probably fixed by https://bugs.webkit.org/show_bug.cgi?id=268455.
youenn fablet
Comment 3 2024-02-09 03:20:06 PST
youenn fablet
Comment 4 2024-02-09 03:21:44 PST
Let's rename to 'Canvas captureStream produces stuttering with WebGL' since the freeze is fixed by bug 268455.
Kimmo Kinnunen
Comment 5 2024-02-09 08:34:31 PST
EWS
Comment 6 2024-02-11 23:58:21 PST
Committed 274454@main (18019ceed4fb): <https://commits.webkit.org/274454@main> Reviewed commits have been landed. Closing PR #24148 and removing active labels.
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