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RESOLVED FIXED
268613
Canvas captureStream produces stuttering with WebGL
https://bugs.webkit.org/show_bug.cgi?id=268613
Summary
Canvas captureStream produces stuttering with WebGL
Anastasiya Sarmant
Reported
2024-02-02 03:15:28 PST
Created
attachment 469673
[details]
examples Please check the fiddle
https://jsfiddle.net/4cy2vsag/7/
canvas.captureStream() on offscreen canvas produces a frozen image (doesn't happen on Chromium). Freezes are more visible if there is a webgl processing in between. If the canvas is attached to the DOM, there are no freezes, just occasional image stuttering. There is an example in the attachments.
Attachments
examples
(16.52 MB, video/quicktime)
2024-02-02 03:15 PST
,
Anastasiya Sarmant
no flags
Details
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Add attachment
proposed patch, testcase, etc.
Radar WebKit Bug Importer
Comment 1
2024-02-09 03:16:17 PST
<
rdar://problem/122619662
>
youenn fablet
Comment 2
2024-02-09 03:19:31 PST
Low frame rate is probably fixed by
https://bugs.webkit.org/show_bug.cgi?id=268455
.
youenn fablet
Comment 3
2024-02-09 03:20:06 PST
<
rdar://122471664
>
youenn fablet
Comment 4
2024-02-09 03:21:44 PST
Let's rename to 'Canvas captureStream produces stuttering with WebGL' since the freeze is fixed by
bug 268455
.
Kimmo Kinnunen
Comment 5
2024-02-09 08:34:31 PST
Pull request:
https://github.com/WebKit/WebKit/pull/24148
EWS
Comment 6
2024-02-11 23:58:21 PST
Committed
274454@main
(18019ceed4fb): <
https://commits.webkit.org/274454@main
> Reviewed commits have been landed. Closing PR #24148 and removing active labels.
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