RESOLVED DUPLICATE of bug 218671264367
Fixing bad angle computation in 2D canvas arc rendering
https://bugs.webkit.org/show_bug.cgi?id=264367
Summary Fixing bad angle computation in 2D canvas arc rendering
Ahmad Saleem
Reported 2023-11-07 14:24:50 PST
Hi Team, This is merge on top previous Blink commit merge to fix issue. Blink Commit: https://chromium.googlesource.com/chromium/blink/+/06056d49d9a569e51ffedb99b5b737d785a269ac Just wanted to raise so we can fix it. Thanks!
Attachments
Radar WebKit Bug Importer
Comment 1 2023-11-14 14:25:20 PST
Said Abou-Hallawa
Comment 2 2023-11-15 15:36:49 PST
We used to hit this assertion in normalizeAngles(): ASSERT(newStartAngle >= 0 && newStartAngle < 2 * piFloat); The commit 243642@main fixed it by changing it to be: ASSERT(newStartAngle >= 0 && (newStartAngle < twoPiFloat || WTF::areEssentiallyEqual<float>(newStartAngle, twoPiFloat))); So bug 218671 fixed the same problem but in a different way. There is no need to import the Chrome layout test for fixing this bug because the WPT test imported/w3c/web-platform-tests/html/canvas/element/path-objects/2d.path.ellipse.basics.html has exactly the same drawing command: ctx.ellipse(80, 0, 10, 4294967277, Math.PI / -84, -Math.PI / 2147483436, false); And this WPT test passes in WebKit without assertion. *** This bug has been marked as a duplicate of bug 218671 ***
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