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RESOLVED FIXED
261102
[TextureMapper] Use linear sampling when blurring for better performance
https://bugs.webkit.org/show_bug.cgi?id=261102
Summary
[TextureMapper] Use linear sampling when blurring for better performance
Akihiro Kiuchi
Reported
2023-09-04 00:36:43 PDT
This is a sub issue of
https://bugs.webkit.org/show_bug.cgi?id=231653
Depending issue
Bug261101
may add additional passes for better blurring. To reduce the increasing gpu load, this issue speeds up the blurring process using linear sampling when applying gaussian kernel. ref:
https://www.rastergrid.com/blog/2010/09/efficient-gaussian-blur-with-linear-sampling/
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proposed patch, testcase, etc.
Akihiro Kiuchi
Comment 1
2023-09-05 22:44:45 PDT
Pull request:
https://github.com/WebKit/WebKit/pull/17471
EWS
Comment 2
2023-09-06 20:28:11 PDT
Committed
267715@main
(437b5540d082): <
https://commits.webkit.org/267715@main
> Reviewed commits have been landed. Closing PR #17471 and removing active labels.
Radar WebKit Bug Importer
Comment 3
2023-09-06 20:29:16 PDT
<
rdar://problem/115091406
>
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