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The current code that tries to repaint when RenderLayers become, and stop being compositing does not get it right. This needs cleaning up.
Created an attachment (id=29317) [details]
(From update of attachment 29317 [details])
> + if (!repaintContainer)
> + repaintContainer= m_renderView;
Missing space before the =.
> + // Update the compositing state of the given layer. Returns true if that state changed.
> + bool updateLayerCompositingState(RenderLayer*, bool mustRepaint = true);
I would like to channel Darin Adler and suggest that you use an enum instead of a bool.
I did the enum.