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248339
Babylon.js Shadows are incorrect on iOS with WebGL via Metal
https://bugs.webkit.org/show_bug.cgi?id=248339
Summary
Babylon.js Shadows are incorrect on iOS with WebGL via Metal
dizel3d
Reported
2022-11-25 02:50:47 PST
Created
attachment 463724
[details]
iOS 15.5 Safari I use Babylon.js. And I faced with an issue connection with shadow rendering. Shadows with PCF look ugly on iOS 15+ until disabling the WebGL via Metal experimental feature in Safari. Original thread on Babylon.js Forum has more details:
https://forum.babylonjs.com/t/pcf-looks-bad-on-ios/35988
Attachments
iOS 15.5 Safari
(431.10 KB, image/jpeg)
2022-11-25 02:50 PST
,
dizel3d
no flags
Details
MacOS 12.6.1 Chrome, reference
(5.99 MB, image/png)
2022-11-25 02:54 PST
,
dizel3d
no flags
Details
iOS 15.5 Safari with disabled WebGL via Metal
(430.34 KB, image/jpeg)
2022-11-25 03:06 PST
,
dizel3d
no flags
Details
Show Obsolete
(1)
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Add attachment
proposed patch, testcase, etc.
dizel3d
Comment 1
2022-11-25 02:54:22 PST
Created
attachment 463725
[details]
MacOS 12.6.1 Chrome, reference
dizel3d
Comment 2
2022-11-25 03:06:43 PST
Created
attachment 463726
[details]
iOS 15.5 Safari with disabled WebGL via Metal
dizel3d
Comment 3
2022-11-25 03:08:40 PST
Here's a test example
https://playground.babylonjs.com/#IIZ9UU#369
On iOS 15.5 Safari with ENABLED WebGL via Metal looks INCORRECTLY:
https://bugs.webkit.org/attachment.cgi?id=463724
On iOS 15.5 Safari with DISABLED WebGL via Metal CORRECTLY:
https://bugs.webkit.org/attachment.cgi?id=463726
Radar WebKit Bug Importer
Comment 4
2022-11-26 14:41:23 PST
<
rdar://problem/102683818
>
Kenneth Russell
Comment 5
2022-11-28 15:25:30 PST
I think this is a duplicate of
Bug 232071
. It's related to the filterability of depth textures when using certain depth compare modes.
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