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RESOLVED FIXED
243819
webgl/2.0.y/deqp/functional/gles3/negativetextureapi.html assertion failure
https://bugs.webkit.org/show_bug.cgi?id=243819
Summary
webgl/2.0.y/deqp/functional/gles3/negativetextureapi.html assertion failure
Kimmo Kinnunen
Reported
2022-08-11 03:55:53 PDT
webgl/2.0.y/deqp/functional/gles3/negativetextureapi.html assertion failure The validation is not run when pixels == nullptr Due to
bug 242614
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Kimmo Kinnunen
Comment 1
2022-08-11 03:57:30 PDT
<
rdar://98347913
>
Kimmo Kinnunen
Comment 2
2022-08-11 03:58:21 PDT
The issue is that validation is not done when user passes pixels=null, where as the teximage3dbase expect that the validation is done. WebGL defines pixels=null means pixels=sufficiently large 0 filled pixels. The philosophical rabbit hole: Current WebGL implementation naturally "optimizes" so that it doesn't create the sufficiently large 0 filled pixels buffer, rather that it just passes pixels=nullptr down. However, it also validates other arguments based on pixels. The validation shoudn't be done this way, it should be done based on the GL type, since pixels isn't always there. The other philosophical rabbit hole: the ASSERT_UNUSED(ok) is the smell that reveals the bug. Instead, the validation should return the computed properties, if the validation passes. This way the computation is done once
Dan Glastonbury
Comment 3
2022-08-12 03:04:39 PDT
Pull request:
https://github.com/WebKit/WebKit/pull/3263
EWS
Comment 4
2022-08-17 17:11:59 PDT
Committed
253543@main
(592cd219941f): <
https://commits.webkit.org/253543@main
> Reviewed commits have been landed. Closing PR #3263 and removing active labels.
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