fast/canvas/image-object-in-canvas.html is a flaky timeout on iOS Unable to reproduce locally with run-webkit-tests but I suspect a [ Slow ] expectation will possibly resolve this issue. This appears to have regressed at 252493@main but unable to confirm. HISTORY: https://results.webkit.org/?suite=layout-tests&test=fast%2Fcanvas%2Fimage-object-in-canvas.html DIFF: --- /Volumes/Data/worker/Apple-iOS-15-Simulator-Debug-WK2-Tests/build/layout-test-results/fast/canvas/image-object-in-canvas-expected.txt +++ /Volumes/Data/worker/Apple-iOS-15-Simulator-Debug-WK2-Tests/build/layout-test-results/fast/canvas/image-object-in-canvas-actual.txt @@ -1,3 +1,7 @@ +CONSOLE MESSAGE: Total canvas memory use exceeds the maximum limit (224 MB). +CONSOLE MESSAGE: TypeError: null is not an object (evaluating 'c1.drawImage') +FAIL: Timed out waiting for notifyDone to be called + This tests that the Image JavaScript object works as expected when used in a canvas. If the test is successful, the Apple logo should appear scaled, normal and finally tiled in a circle. Using drawImage.
<rdar://problem/98147510>
Test gardening commit 253131@main (d9341f4583e6): <https://commits.webkit.org/253131@main> Reviewed commits have been landed. Closing PR #3026 and removing active labels.
Test gardening commit 253438@main (1c7756c916af): <https://commits.webkit.org/253438@main> Reviewed commits have been landed. Closing PR #3325 and removing active labels.
This looks a regression of 252493@main.