In implementing 3d hit testing, I broke the hit testing on elements running accelerated animations. This needs to be fixed in a more central location.
Created attachment 28287 [details]
Comment on attachment 28287 [details]
Since you never seem to use the "has a transform" bool return, why not just have it return a TransformationMatrix object instead of passing one by reference? Seems cleaner to return one to me.
Otherwise looks fine. You should add a comment to the ChangeLog that the test case in question only fails when ACCELLERATED_COMPOSITING is turned on.
Created attachment 28296 [details]
Comment on attachment 28296 [details]