Created attachment 461016 [details] Unity project build triggering WASM crash on iOS 16 Testing Unity WebGL builds on iOS 16 beta, all projects above a certain WASM size crash on load. I can make a small project that runs correctly, and add a small amount to the project to trigger the crash. So it does not appear to be WebGL / ANGLE related, but specifically WASM related. It resembles the WASM crash from 15.4 (https://bugs.webkit.org/show_bug.cgi?id=237180), but it's not the same since the work-arounds we used for that issue did not work here. This is a critical ship-stopper issue for Unity, we do not want to be in the situation we were in with iOS 15.4 shipping with the critical failure. I attached a minimal Unity project build that triggers the crash. I tested MacOS Safari Tech Preview 16 and it does not have the crash, so it seems specific to iOS Webkit.
Justin or anyone who worked on Bug 237180 - would it be possible for you to triage this? This sounds like a recent regression and it'll break Unity's content exported to the mobile web. Thanks.
This is very likely the same to bug 242294
OK, ensured that this is dupe of bug 242294. Thank you for your report! *** This bug has been marked as a duplicate of bug 242294 ***
That's great, thanks!