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RESOLVED FIXED
240061
[css-easing-2] Implement linear(...) easing function for css animations
https://bugs.webkit.org/show_bug.cgi?id=240061
Summary
[css-easing-2] Implement linear(...) easing function for css animations
Tim Nguyen (:ntim)
Reported
2022-05-04 03:32:23 PDT
There's a draft spec here:
https://github.com/w3c/csswg-drafts/pull/6533
...which I think we could start implementing sometime soon. Quoting that github pull-request: The overall goal is to allow something like: .whatever { animation-timing-function: linear(0, 0.003, 0.013, 0.03, 0.05, 0.08, 0.11, 0.15, 0.2, 0.26, 0.31, 0.38, 0.45, 0.53, 0.62, 0.71, 0.81, 0.9, 0.99, 0.94, 0.89, 0.85, 0.82, 0.79, 0.77, 0.76, 0.752, 0.75, 0.755, 0.77, 0.78, 0.81, 0.84, 0.87, 0.92, 0.97, 0.99, 0.97, 0.95, 0.94, 0.938, 0.94, 0.949, 0.96, 0.99, 0.994, 0.986, 0.985, 0.989, 1 100% 100%); } …which would graph like this:
https://user-images.githubusercontent.com/93594/130435372-05471f97-7e33-4876-ac45-cc7073eb1f5c.png
And here's a demo of how that would animate:
https://static-misc-3.glitch.me/linear-easing/
Attachments
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proposed patch, testcase, etc.
Radar WebKit Bug Importer
Comment 1
2022-05-11 03:33:13 PDT
<
rdar://problem/93088094
>
Jake Archibald
Comment 2
2022-07-17 04:21:26 PDT
I've pushed the spec for this
https://drafts.csswg.org/css-easing-2/#the-linear-easing-function
.
Devin Rousso
Comment 3
2023-07-19 13:26:03 PDT
Pull request:
https://github.com/WebKit/WebKit/pull/15936
EWS
Comment 4
2023-07-20 18:33:45 PDT
Committed
266195@main
(2b0ebfa3b59e): <
https://commits.webkit.org/266195@main
> Reviewed commits have been landed. Closing PR #15936 and removing active labels.
Antoine Quint
Comment 5
2023-08-14 03:47:46 PDT
I expect the changes made in
266196@main
are not dealing with accelerated animations. Indeed, CoreAnimation doesn’t have any native equivalent to linear() so we’ll have to either find something that matches and add code to translate to the CA-native primitive or expand KeyframeEffect::canBeAccelerated() to do something similar to what we do with steps(). I argue for the latter because with the work for threaded animation resolution support for linear() will be free and I think it’s not a good idea to add more CA-specific code. Filed
bug 260136
.
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