[TextureMapper] Split GraphicsContextGLTextureMapper into two classes
Created attachment 455244 [details] Patch
Comment on attachment 455244 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=455244&action=review LGTM! Check the option I pointed out to remove more code and the wincairo failure, I think it is not related but we want to make sure we do not break it. > Source/WebCore/platform/graphics/texmap/GraphicsContextGLTextureMapperANGLE.cpp:123 > +#if USE(LIBEPOXY) && USE(OPENGL_ES) && ENABLE(WEBGL2) > + // Bail if GLES3 was requested but cannot be provided. > + if (attributes.webGLVersion == GraphicsContextGLWebGLVersion::WebGL2 && !epoxy_is_desktop_gl() && epoxy_gl_version() < 30) > + return nullptr; > +#endif I think we can remove this in the ANGLE case.
Created attachment 455339 [details] Patch for landing
Found 1 new test failure: imported/w3c/web-platform-tests/webstorage/event_case_sensitive.html
Committed r291610 (248703@main): <https://commits.webkit.org/248703@main> All reviewed patches have been landed. Closing bug and clearing flags on attachment 455339 [details].
<rdar://problem/90625148>