webgl/2.0.y/conformance2/rendering/blitframebuffer-multisampled-readbuffer.html gpu amd metal
PASS WebGL context exists Test blitFramebuffer when the read buffer is a multisampled srgb image. The filter is: LINEAR read buffer format is: SRGB8_ALPHA8, draw buffer format is: SRGB8_ALPHA8 PASS getError was expected value: NO_ERROR : setup draw framebuffer should succeed PASS getError was expected value: NO_ERROR : blitframebuffer should succeed PASS getError was expected value: NO_ERROR : Blit from a multi-sampled srgb image to a srgb image should succeed FAIL should be 254,184,69,255 at (0, 0) expected: 254,184,69,255 was 190,138,115,206 Test blitFramebuffer when the read buffer is a multisampled srgb image. The filter is: NEAREST read buffer format is: SRGB8_ALPHA8, draw buffer format is: SRGB8_ALPHA8 PASS getError was expected value: NO_ERROR : setup draw framebuffer should succeed PASS getError was expected value: NO_ERROR : blitframebuffer should succeed PASS getError was expected value: NO_ERROR : Blit from a multi-sampled srgb image to a srgb image should succeed FAIL should be 254,184,69,255 at (0, 0) expected: 254,184,69,255 was 190,138,115,206 PASS successfullyParsed is true TEST COMPLETE
<rdar://problem/90302525>