RESOLVED FIXED 235272
Clean up some code around RenderElement::addLayers()
https://bugs.webkit.org/show_bug.cgi?id=235272
Summary Clean up some code around RenderElement::addLayers()
Simon Fraser (smfr)
Reported 2022-01-15 12:51:14 PST
Clean up some code around RenderElement::addLayers()
Attachments
Patch (7.82 KB, patch)
2022-01-15 12:54 PST, Simon Fraser (smfr)
no flags
Simon Fraser (smfr)
Comment 1 2022-01-15 12:54:23 PST
Darin Adler
Comment 2 2022-01-15 14:27:38 PST
Comment on attachment 449267 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=449267&action=review > Source/WebCore/rendering/RenderElement.cpp:640 > + if (!beforeChild.has_value()) You can omit the ".has_value()" if you like. But if you think including it makes the code clearer, that’s fine. > Source/WebCore/rendering/RenderElement.cpp:643 > + parentLayer.addChild(*downcast<RenderLayerModelObject>(currentRenderer).layer(), beforeChild.value()); I often prefer *beforeChild, treating an optional as if it was a pointer, but if you like value() better, I’m OK with it. > Source/WebCore/rendering/RenderElement.cpp:699 > + for (auto* child = siblingToTraverseFrom ? siblingToTraverseFrom->nextSibling() : firstChild(); child; child = child->nextSibling()) { Seems like childAfter helper function, either member or non-member, that returns first if the argument is nullptr and nextSibling if it’s not would make this nicer to read.
Simon Fraser (smfr)
Comment 3 2022-01-18 10:05:02 PST
When dealing with optionals of bools or pointers I like using the explicit has_value() and value() functions.
EWS
Comment 4 2022-01-18 10:45:32 PST
Committed r288127 (246137@main): <https://commits.webkit.org/246137@main> All reviewed patches have been landed. Closing bug and clearing flags on attachment 449267 [details].
Radar WebKit Bug Importer
Comment 5 2022-01-18 10:46:18 PST
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