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RESOLVED DUPLICATE of
bug 203148
Bug 234230
Safari 15: Flicker when creating and displaying textures in render loop
https://bugs.webkit.org/show_bug.cgi?id=234230
Summary
Safari 15: Flicker when creating and displaying textures in render loop
marcus.stenbeck
Reported
2021-12-13 01:58:19 PST
Created
attachment 446979
[details]
example code When a texture is created and displayed in a render loop using requestAnimationFrame it causes severe flickering between the image and a black frame. The end-user solution is of course to prefer creating textures inside the render loop. But this shouldn't be flickering regardless, and other browsers don't have this issue.
https://jsbin.com/wuqivikupo/1/edit?html,output
Attachments
example code
(7.42 KB, text/plain)
2021-12-13 01:58 PST
,
marcus.stenbeck
no flags
Details
video of issue in safari 14
(4.19 MB, video/quicktime)
2021-12-13 11:13 PST
,
marcus.stenbeck
no flags
Details
video of issue in safari 14 mp4
(474.31 KB, video/mp4)
2021-12-13 11:17 PST
,
marcus.stenbeck
no flags
Details
Show Obsolete
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proposed patch, testcase, etc.
Alexey Proskuryakov
Comment 1
2021-12-13 09:32:49 PST
Could you please confirm whether this is a new problem in Safari 15, and Safari 14.x worked well? Are any live websites affected?
marcus.stenbeck
Comment 2
2021-12-13 11:13:36 PST
Created
attachment 447029
[details]
video of issue in safari 14 The issue is present in Safari 14 too. I've uploaded a video showing the issue in Safari 14. Tested on MacBook Pro (Retina, Mid 2012) macOS Catalina 10.15.7 (19H2) 2,6 GHz Quad-Core Intel Core i7
marcus.stenbeck
Comment 3
2021-12-13 11:17:59 PST
Created
attachment 447032
[details]
video of issue in safari 14 mp4
Kenneth Russell
Comment 4
2021-12-13 13:16:06 PST
For what it's worth, this reproduces easily on Safari Technology Preview Release 136 (Safari 15.4, WebKit 16613.1.9.2). Kimmo, I think this is related to state saving / restoration in the GPU-based texture uploading code. Do you think you could triage it?
Kimmo Kinnunen
Comment 5
2021-12-14 05:37:01 PST
Thanks for the report. The underlying bug is most likely
bug 203148
. To work around the problem, avoid deleting and recreating the texture object itself. Instead, create the texture object once and use texImage2D to upload to it. *** This bug has been marked as a duplicate of
bug 203148
***
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