GraphicsContextGLCocoa should signal forceContextLost immediately if prepareForDisplay fails to allocate next drawing buffer Currently it expects to signal failure when makeContextCurrent fails when called with null drawing buffer The makeContextCurrent is used universally to make the context current, also during initialisation when we do not yet have a drawing buffer.
Created attachment 446500 [details] Patch for EWS
<rdar://problem/86516651>