inspector/canvas/updateShader-webgl.html is a flaky failure on BigSur. History: https://results.webkit.org/?suite=layout-tests&test=inspector%2Fcanvas%2FupdateShader-webgl.html&platform=mac Build: https://build.webkit.org/#/builders/70/builds/5877 Results: https://build.webkit.org/results/Apple-BigSur-Release-WK2-Tests/r284163%20(5877)/results.html Diff: --- /Volumes/Data/worker/bigsur-release-tests-wk2/build/layout-test-results/inspector/canvas/updateShader-webgl-expected.txt +++ /Volumes/Data/worker/bigsur-release-tests-wk2/build/layout-test-results/inspector/canvas/updateShader-webgl-actual.txt @@ -5,13 +5,14 @@ == Running test suite: Canvas.updateShader.WebGL -- Running test case: Canvas.updateShader.WebGL.Vertex.Valid +!! TIMEOUT: took longer than 10000ms + +-- Running test case: Canvas.updateShader.WebGL.Fragment.Valid void main(void) { gl_Position = vec4(1, 2, 3, 4); } - --- Running test case: Canvas.updateShader.WebGL.Fragment.Valid precision mediump float; Unable to reproduce the failure locally on ToT.
<rdar://problem/84268328>
Updated test expectations at https://trac.webkit.org/changeset/284189/webkit
Does not seem to be specific to Big Sur: https://build.webkit.org/#/builders/372/builds/4692