RESOLVED FIXED Bug 231424
Cocoa GraphicsContextGLOpenGL uses depth and stencil for pbuffers on ANGLE Metal
https://bugs.webkit.org/show_bug.cgi?id=231424
Summary Cocoa GraphicsContextGLOpenGL uses depth and stencil for pbuffers on ANGLE Metal
Kimmo Kinnunen
Reported 2021-10-08 05:24:58 PDT
Cocoa GraphicsContextGLOpenGL uses depth and stencil for pbuffers on ANGLE Metal Makes video texture uploads slow. Should request no depth and stencil
Attachments
Patch (1.84 KB, patch)
2021-10-12 05:28 PDT, Kimmo Kinnunen
no flags
Kimmo Kinnunen
Comment 1 2021-10-12 05:28:19 PDT
Radar WebKit Bug Importer
Comment 2 2021-10-12 12:13:17 PDT
EWS
Comment 3 2021-10-12 12:51:34 PDT
Committed r284007 (242849@main): <https://commits.webkit.org/242849@main> All reviewed patches have been landed. Closing bug and clearing flags on attachment 440920 [details].
Dustin Kerstein
Comment 4 2021-10-23 05:35:06 PDT
Do you happen to have a version number of Safari Beta / Technical Preview that includes these recent WebGL texture issues? Thanks!
Kimmo Kinnunen
Comment 5 2021-10-25 00:03:53 PDT
This is not yet released. I'll let you know when it is publicly available in betas.
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