Cocoa GraphicsContextGLOpenGL uses depth and stencil for pbuffers on ANGLE Metal Makes video texture uploads slow. Should request no depth and stencil
Created attachment 440920 [details] Patch
<rdar://problem/84160449>
Committed r284007 (242849@main): <https://commits.webkit.org/242849@main> All reviewed patches have been landed. Closing bug and clearing flags on attachment 440920 [details].
Do you happen to have a version number of Safari Beta / Technical Preview that includes these recent WebGL texture issues? Thanks!
This is not yet released. I'll let you know when it is publicly available in betas.