Bug 231424 - Cocoa GraphicsContextGLOpenGL uses depth and stencil for pbuffers on ANGLE Metal
Summary: Cocoa GraphicsContextGLOpenGL uses depth and stencil for pbuffers on ANGLE Metal
Status: RESOLVED FIXED
Alias: None
Product: WebKit
Classification: Unclassified
Component: WebGL (show other bugs)
Version: WebKit Local Build
Hardware: Unspecified Unspecified
: P2 Normal
Assignee: Kimmo Kinnunen
URL:
Keywords: InRadar
Depends on:
Blocks: 231031
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Reported: 2021-10-08 05:24 PDT by Kimmo Kinnunen
Modified: 2021-10-25 00:03 PDT (History)
7 users (show)

See Also:


Attachments
Patch (1.84 KB, patch)
2021-10-12 05:28 PDT, Kimmo Kinnunen
no flags Details | Formatted Diff | Diff

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Description Kimmo Kinnunen 2021-10-08 05:24:58 PDT
Cocoa GraphicsContextGLOpenGL uses depth and stencil for pbuffers on ANGLE Metal

Makes video texture uploads slow.

Should request no depth and stencil
Comment 1 Kimmo Kinnunen 2021-10-12 05:28:19 PDT
Created attachment 440920 [details]
Patch
Comment 2 Radar WebKit Bug Importer 2021-10-12 12:13:17 PDT
<rdar://problem/84160449>
Comment 3 EWS 2021-10-12 12:51:34 PDT
Committed r284007 (242849@main): <https://commits.webkit.org/242849@main>

All reviewed patches have been landed. Closing bug and clearing flags on attachment 440920 [details].
Comment 4 Dustin Kerstein 2021-10-23 05:35:06 PDT
Do you happen to have a version number of Safari Beta / Technical Preview that includes these recent WebGL texture issues? Thanks!
Comment 5 Kimmo Kinnunen 2021-10-25 00:03:53 PDT
This is not yet released. I'll let you know when it is publicly available in betas.