NEW 229957
webgl/1.0.x/conformance/rendering/clipping-wide-points.html fails on macOS Catalina OpenGL
https://bugs.webkit.org/show_bug.cgi?id=229957
Summary webgl/1.0.x/conformance/rendering/clipping-wide-points.html fails on macOS Ca...
Kimmo Kinnunen
Reported 2021-09-06 04:33:38 PDT
macOS-Catalina-Release-WK2-Tests-EWS https://ews-build.webkit.org/#/builders/59/builds/15001 This test runs the WebGL Test listed below in an iframe and reports PASS or FAIL. Test: ../../../resources/webgl_test_files/conformance/rendering/clipping-wide-points.html [ 1: PASS ] getError was expected value: NO_ERROR : Should be no errors after setting up program [ 2: PASS ] should be 0,255,0 [ 3: PASS ] getError was expected value: NO_ERROR : Should be no errors after running one test case [ 4: FAIL ] should be 0,255,0 at (0, 0) expected: 0,255,0 was 255,0,0 [ 5: PASS ] getError was expected value: NO_ERROR : Should be no errors after running one test case [ 6: PASS ] should be 0,255,0 [ 7: PASS ] getError was expected value: NO_ERROR : Should be no errors after running one test case [ 8: FAIL ] should be 0,255,0 at (0, 0) expected: 0,255,0 was 255,0,0 [ 9: PASS ] getError was expected value: NO_ERROR : Should be no errors after running one test case [ 10: PASS ] successfullyParsed is true [ FAIL ] 2 failures reported
Attachments
Kenneth Russell
Comment 1 2021-09-07 12:56:12 PDT
This isn't surprising - AMD's OpenGL driver behaved differently than all others in that it clipped wide points once their centroid moved off-screen. Hopefully ANGLE's Metal backend has resolved this longstanding behavioral problem and conformance test failure.
Radar WebKit Bug Importer
Comment 2 2021-09-13 04:34:16 PDT
Note You need to log in before you can comment on or make changes to this bug.