webgl/2.0.y/deqp/functional/gles3/fboinvalidate/default.html fails on AS Metal [ 1: PASS ] invalidate.default.render_none: [ 2: PASS ] invalidate.default.render_color: [ 3: PASS ] invalidate.default.render_depth: [ 4: PASS ] invalidate.default.render_stencil: [ 5: PASS ] invalidate.default.render_depth_stencil: [ 6: PASS ] invalidate.default.render_all: [ 7: FAIL ] invalidate.default.bind_color: [ 8: PASS ] invalidate.default.bind_depth: [ 9: PASS ] invalidate.default.bind_stencil: [ 10: PASS ] invalidate.default.bind_depth_stencil: [ 11: PASS ] invalidate.default.bind_all: [ 12: PASS ] invalidate.default.sub_render_color: [ 13: PASS ] invalidate.default.sub_render_depth: [ 14: PASS ] invalidate.default.sub_render_stencil: [ 15: PASS ] invalidate.default.sub_render_depth_stencil: [ 16: PASS ] invalidate.default.sub_render_all: [ 17: PASS ] invalidate.default.sub_bind_color: [ 18: PASS ] invalidate.default.sub_bind_depth: [ 19: PASS ] invalidate.default.sub_bind_stencil: [ 20: PASS ] invalidate.default.sub_bind_depth_stencil: [ 21: PASS ] invalidate.default.sub_bind_all: [ 22: PASS ] invalidate.default.draw_framebuffer_color: [ 23: PASS ] invalidate.default.draw_framebuffer_all: [ 24: PASS ] invalidate.default.read_framebuffer_color: [ 25: PASS ] invalidate.default.read_framebuffer_all: [ 26: PASS ] invalidate.default.read_framebuffer_all: successfullyParsed is true [ FAIL ] 1 failures reported
<rdar://problem/83044976>