ANGLE Metal Buffers created out of IOSurfaces should take the EGL_IOSURFACE_USAGE_HINT_ANGLE into account
https://bugs.webkit.org/show_bug.cgi?id=227586
Summary ANGLE Metal Buffers created out of IOSurfaces should take the EGL_IOSURFACE_U...
Kimmo Kinnunen
Reported 2021-07-01 08:22:59 PDT
ANGLE Metal Buffers created out of IOSurfaces should take the EGL_IOSURFACE_USAGE_HINT_ANGLE into account The attribute EGL_IOSURFACE_USAGE_HINT_ANGLE may optionally be specified as a combination of the bits EGL_IOSURFACE_READ_HINT_ANGLE and EGL_IOSURFACE_WRITE_HINT_ANGLE. On the iOS Simulator platform, where IOSurface support is incomplete, these hints indicate whether the intent is to read from the IOSurface, write to it, or both. Explicitly passing 0 for this attribute is equivalent to setting both the read and write usage bits. This attribute is ignored on other platforms." angle::Result IOSurfaceSurfaceMtl::ensureColorTextureCreated(const gl::Context *context) { if (mColorTexture) { return angle::Result::Continue; } ContextMtl *contextMtl = mtl::GetImpl(context); ANGLE_MTL_OBJC_SCOPE { auto texDesc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:mColorFormat.metalFormat width:mSize.width height:mSize.height mipmapped:NO]; texDesc.usage = MTLTextureUsageShaderRead | MTLTextureUsageRenderTarget;
Attachments
Radar WebKit Bug Importer
Comment 1 2021-07-08 08:23:17 PDT
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