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227165
Using existing HTMLVideoElement as source for texImage2D causes the video to disappear in HTMLVideoElement in Safari
https://bugs.webkit.org/show_bug.cgi?id=227165
Summary
Using existing HTMLVideoElement as source for texImage2D causes the video to ...
pepelesne801
Reported
2021-06-18 03:40:21 PDT
When calling the WebGL's texImage2D to create a texture from an HTMLVideoElement, the texture is successfully created, but the existing HTMLVideoElement turns black, the sound can still be heard and the texture keeps getting updated with appropriate video frames. This only happens in Safari and works properly in other Browsers.
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pepelesne801
Comment 1
2021-06-18 03:43:10 PDT
No errors are reported in console
Kimmo Kinnunen
Comment 2
2021-06-18 03:55:13 PDT
Could you post example content, such as file + small video that reproduces the error. Or then a test case url that reproduces the error. Locally you can develop the test case with local web server by doing: sudo pip3 install rangehttpserver python3 -m RangeHTTPServer and then browse
http://localhost:8000
Radar WebKit Bug Importer
Comment 3
2021-06-25 03:41:18 PDT
<
rdar://problem/79770670
>
Scott Vanderbeck
Comment 4
2022-03-30 09:07:28 PDT
Here is an example of this bug still in action:
https://playground.babylonjs.com/#ZMCFYA#275
A video element being used with calls to texImage2D should appear in the upper left after a few seconds. It works fine in browsers besides Safari. This makes it impossible to currently display a video on the DOM and in a 3d scene at the same time. A real problem for some use cases (click on a 3d screen to get a popup of a perfect 2d DOM view, etc.)
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