Disable GPUProcess on shipping iOS due to missing platform support.
Created attachment 426818 [details] Patch
Created attachment 426820 [details] Patch
Comment on attachment 426820 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=426820&action=review Why build-time instead of run-time? > Source/WTF/wtf/PlatformEnableCocoa.h:223 > +#if PLATFORM(MAC) \ I think you still want the !defined() check
(In reply to Tim Horton from comment #3) > Comment on attachment 426820 [details] > Patch > > View in context: > https://bugs.webkit.org/attachment.cgi?id=426820&action=review > > Why build-time instead of run-time? I hesitated. Seems it is not worth building the code on a platform that doesn't support it. Also, if I disabled it by default on a specific platform, it wouldn't prevent someones from explicitly enabling it back in the experimental features. > > > Source/WTF/wtf/PlatformEnableCocoa.h:223 > > +#if PLATFORM(MAC) \ > > I think you still want the !defined() check oh OK.
Created attachment 426832 [details] Patch
Created attachment 426871 [details] Patch
Created attachment 426878 [details] Patch
Created attachment 426879 [details] Patch
Created attachment 426880 [details] Patch
Created attachment 426881 [details] Patch
Committed r276506 (236963@main): <https://commits.webkit.org/236963@main> All reviewed patches have been landed. Closing bug and clearing flags on attachment 426881 [details].
<rdar://problem/77110021>