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RESOLVED FIXED
224730
Fix interpolation of the rotate CSS property
https://bugs.webkit.org/show_bug.cgi?id=224730
Summary
Fix interpolation of the rotate CSS property
Antoine Quint
Reported
2021-04-18 01:59:49 PDT
Fix interpolation of the rotate CSS property
Attachments
Patch
(52.90 KB, patch)
2021-04-18 02:02 PDT
,
Antoine Quint
no flags
Details
Formatted Diff
Diff
Patch
(71.19 KB, patch)
2021-04-18 02:51 PDT
,
Antoine Quint
no flags
Details
Formatted Diff
Diff
Patch for landing
(71.24 KB, patch)
2021-04-18 10:04 PDT
,
Antoine Quint
no flags
Details
Formatted Diff
Diff
Show Obsolete
(2)
View All
Add attachment
proposed patch, testcase, etc.
Antoine Quint
Comment 1
2021-04-18 02:02:34 PDT
Created
attachment 426375
[details]
Patch
Antoine Quint
Comment 2
2021-04-18 02:51:18 PDT
Created
attachment 426376
[details]
Patch
Dean Jackson
Comment 3
2021-04-18 08:58:20 PDT
Comment on
attachment 426376
[details]
Patch View in context:
https://bugs.webkit.org/attachment.cgi?id=426376&action=review
> Source/WebCore/platform/graphics/transforms/RotateTransformOperation.cpp:66 > + auto x = static_cast<float>(op.m_x); > + auto y = static_cast<float>(op.m_y); > + auto z = static_cast<float>(op.m_z); > + auto length = std::hypot(x, y, z); > + return { x / length, y / length, z / length };
Use simd.h here. auto v = simd_make_float3(static_cast<float>(op.m_x), static_cast<float>(op.m_y), static_cast<float>(op.m_z)); auto normalized = simd_normalize(v); return { normalized.x, normalized.y, normalized.z }; Although you might also be able to use simd things through the whole function and avoid FloatPoint3D.
Dean Jackson
Comment 4
2021-04-18 08:58:53 PDT
simd stuff is apple-specific
Dean Jackson
Comment 5
2021-04-18 09:00:16 PDT
... maybe. other platforms might have versions. And I think it's becoming part of the C++ stdlib. Ask weinig.
Dean Jackson
Comment 6
2021-04-18 09:01:29 PDT
Another option would be to add a normalize fn to FloatPoint3D.
Antoine Quint
Comment 7
2021-04-18 09:43:36 PDT
(In reply to Dean Jackson from
comment #6
)
> Another option would be to add a normalize fn to FloatPoint3D.
There actually is one :)
Antoine Quint
Comment 8
2021-04-18 10:04:11 PDT
Created
attachment 426379
[details]
Patch for landing
EWS
Comment 9
2021-04-18 11:12:31 PDT
Committed
r276231
(
236713@main
): <
https://commits.webkit.org/236713@main
> All reviewed patches have been landed. Closing bug and clearing flags on
attachment 426379
[details]
.
Radar WebKit Bug Importer
Comment 10
2021-04-24 15:05:50 PDT
<
rdar://problem/77110066
>
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