When running fast/canvas/webgl/out-of-bounds-simulated-vertexAttrib0-drawArrays.html, some Intel machines experience GPURestarts. These restarts can cause waterfall effects, making other tests fail in parallel, and sometimes blacklisting the test running process from executing GPU work. this results in a cascade of unrelated failures. The actual issue is unrelated to ANGLE, but rather the driver on the host systems. Submitting a large render workload (1 trillion+ points) causes the Intel GPUDriver to restart. To mitigate this issue, we can submit a smaller workload for this test, until the underlying driver bug is fixed.
Note, these restart issues were only seen in automation on MacMini8'1, and iMac16'2
Created attachment 424287 [details] Patch
Committed r275075 (235787@main): <https://commits.webkit.org/235787@main>
<rdar://problem/75869407>
I think the test originally tested the thing it tried to test? If a test tests 0x40000000 to test for a bug, it's not really ok to change it to 0x1, 0x40, or 0x400000, is it? It appears that the bug that the test tests for really manifests. Would it have been better to revert this change and skip the test instead? If a test fails in other place due to a bug in implementation, we typically don't change the test...