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RESOLVED FIXED
Bug 223348
webgl/2.0.1/conformance2/extensions/promoted-extensions-in-shaders.html fails
https://bugs.webkit.org/show_bug.cgi?id=223348
Summary
webgl/2.0.1/conformance2/extensions/promoted-extensions-in-shaders.html fails
Kimmo Kinnunen
Reported
2021-03-17 00:34:49 PDT
webgl/2.0.1/conformance2/extensions/promoted-extensions-in-shaders.html fails
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proposed patch, testcase, etc.
Kimmo Kinnunen
Comment 1
2021-03-17 01:04:01 PDT
https://www.khronos.org/registry/webgl/sdk/tests/conformance2/extensions/promoted-extensions-in-shaders.html?webglVersion=2&quiet=0&quick=1
Extensions promoted to core should not be possible to use in shaders On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". test: ESSL 1.00 Fragment shader that requires GL_EXT_draw_buffers should not compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver FAIL [unexpected link status] (expected: false) ESSL 1.00 Fragment shader that requires GL_EXT_draw_buffers should not compile. test: ESSL 3.00 Fragment shader that requires GL_EXT_draw_buffers should not compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver FAIL [unexpected link status] (expected: false) ESSL 3.00 Fragment shader that requires GL_EXT_draw_buffers should not compile. test: GL_EXT_draw_buffers should not be defined in ESSL 1.00 fragment shader. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver result FAIL should be green at (0, 0) expected: 0,255,0,255 was 255,0,0,255 test: GL_EXT_draw_buffers should not be defined in ESSL 3.00 fragment shader. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver result FAIL should be green at (0, 0) expected: 0,255,0,255 was 255,0,0,255 test: ESSL 1.00 Fragment shader that requires GL_EXT_frag_depth should not compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver FAIL [unexpected link status] (expected: false) ESSL 1.00 Fragment shader that requires GL_EXT_frag_depth should not compile. test: ESSL 3.00 Fragment shader that requires GL_EXT_frag_depth should not compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver FAIL [unexpected link status] (expected: false) ESSL 3.00 Fragment shader that requires GL_EXT_frag_depth should not compile. test: GL_EXT_frag_depth should not be defined in ESSL 1.00 fragment shader. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver result FAIL should be green at (0, 0) expected: 0,255,0,255 was 255,0,0,255 test: GL_EXT_frag_depth should not be defined in ESSL 3.00 fragment shader. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver result FAIL should be green at (0, 0) expected: 0,255,0,255 was 255,0,0,255 test: ESSL 1.00 Fragment shader that requires GL_EXT_shader_texture_lod should not compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver FAIL [unexpected link status] (expected: false) ESSL 1.00 Fragment shader that requires GL_EXT_shader_texture_lod should not compile. test: ESSL 3.00 Fragment shader that requires GL_EXT_shader_texture_lod should not compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver FAIL [unexpected link status] (expected: false) ESSL 3.00 Fragment shader that requires GL_EXT_shader_texture_lod should not compile. test: GL_EXT_shader_texture_lod should not be defined in ESSL 1.00 fragment shader. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver result FAIL should be green at (0, 0) expected: 0,255,0,255 was 255,0,0,255 test: GL_EXT_shader_texture_lod should not be defined in ESSL 3.00 fragment shader. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver result FAIL should be green at (0, 0) expected: 0,255,0,255 was 255,0,0,255 test: ESSL 1.00 Fragment shader that requires GL_OES_standard_derivatives should not compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver FAIL [unexpected link status] (expected: false) ESSL 1.00 Fragment shader that requires GL_OES_standard_derivatives should not compile. test: ESSL 3.00 Fragment shader that requires GL_OES_standard_derivatives should not compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver FAIL [unexpected link status] (expected: false) ESSL 3.00 Fragment shader that requires GL_OES_standard_derivatives should not compile. test: GL_OES_standard_derivatives should not be defined in ESSL 1.00 fragment shader. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver result FAIL should be green at (0, 0) expected: 0,255,0,255 was 255,0,0,255 test: GL_OES_standard_derivatives should not be defined in ESSL 3.00 fragment shader. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver result FAIL should be green at (0, 0) expected: 0,255,0,255 was 255,0,0,255 PASS successfullyParsed is true TEST COMPLETE
Kimmo Kinnunen
Comment 2
2021-03-17 01:45:45 PDT
At least macOS 11.3, iMacPro1,1, Radeon Pro Vega 56
Kenneth Russell
Comment 3
2021-03-17 17:40:06 PDT
Something seems bizarre about these failures. Chrome on top of ANGLE works just fine with these tests: /Applications/Google\ Chrome\ Canary.app/Contents/MacOS/Google\ Chrome\ Canary --user-data-dir=/tmp/c1 --use-cmd-decoder=passthrough Can confirm they're failing with Safari Technology Preview even on 10.15.7 on a 2017 15" MacBook Pro. We eliminated all redundant ANGLE shader compiler instances on the WebKit side and should be configuring ANGLE the same way Chromium does.
Radar WebKit Bug Importer
Comment 4
2021-03-24 00:35:14 PDT
<
rdar://problem/75774207
>
EWS
Comment 5
2022-06-07 06:09:21 PDT
Committed
r295342
(
251358@main
): <
https://commits.webkit.org/251358@main
> Reviewed commits have been landed. Closing PR #1342 and removing active labels.
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