platform/mac/media/media-source/videoplaybackquality-decompressionsession.html fails because of this issue.
<rdar://problem/75505136>
What do you mean? I think we implemented it. So this crashes on normal runs because the media stack does not implement non-gpup webgl. This fails in media+webgl in gpup because "WebGL: INVALID_VALUE: texImage2D: no video". This is possibly because the test tries to get the video before the video is available? You cannot upload the video to the texture before you have loaded the video, played it and observed time update?
Created attachment 423544 [details] Patch
Committed r274614: <https://commits.webkit.org/r274614> All reviewed patches have been landed. Closing bug and clearing flags on attachment 423544 [details].