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RESOLVED FIXED
Bug 220802
[GPUProcess][iOS]
https://foobar404.github.io/Wave.js/#/
does not output any audio
https://bugs.webkit.org/show_bug.cgi?id=220802
Summary
[GPUProcess][iOS] https://foobar404.github.io/Wave.js/#/ does not output any ...
Chris Dumez
Reported
2021-01-21 09:34:27 PST
https://foobar404.github.io/Wave.js/#/
does not output any audio when the GPUProcess is enabled (works fine with GPUProcess disabled).
Attachments
Patch
(1.60 KB, patch)
2021-01-21 10:32 PST
,
Chris Dumez
no flags
Details
Formatted Diff
Diff
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Add attachment
proposed patch, testcase, etc.
Radar WebKit Bug Importer
Comment 1
2021-01-21 09:34:49 PST
<
rdar://problem/73455820
>
Chris Dumez
Comment 2
2021-01-21 09:39:00 PST
Event though the media file starts playing in the GPUProcess, its current time never changes (stays 0). The media is definitely in PLAYING state, not paused. Interestingly, bypassing RemoteMediaPlayerProxy::setShouldEnableAudioSourceProvider() seems to unblock media playback as I see the current time changing. It must be an issue with the provider somehow.
Chris Dumez
Comment 3
2021-01-21 10:17:56 PST
This is due to sandboxing. Fixing now.
Chris Dumez
Comment 4
2021-01-21 10:32:19 PST
Created
attachment 418060
[details]
Patch
Per Arne Vollan
Comment 5
2021-01-21 13:36:39 PST
Comment on
attachment 418060
[details]
Patch R=me.
EWS
Comment 6
2021-01-21 13:39:56 PST
Committed
r271711
: <
https://trac.webkit.org/changeset/271711
> All reviewed patches have been landed. Closing bug and clearing flags on
attachment 418060
[details]
.
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