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218595
Allow non-power-of-two mipmapped compressed textures with WEBGL_compressed_texture_s3tc
https://bugs.webkit.org/show_bug.cgi?id=218595
Summary
Allow non-power-of-two mipmapped compressed textures with WEBGL_compressed_te...
Kenneth Russell
Reported
2020-11-04 16:52:24 PST
In
https://github.com/KhronosGroup/WebGL/issues/3117
the implementation of the WEBGL_compressed_texture_s3tc extension in Chromium has been revised to align better with the underlying specifications. Specifically, limited non-power-of-two support has been added, which is portable among all WebGL backends as far back as D3D9. The test case in related
https://github.com/BinomialLLC/basis_universal/issues/158
,
http://ahyoomee.miru.hk/basis/demo/threejs.html
, is now running correctly in Chrome and Safari, but has regressed in Safari Technology Preview and the ANGLE backend. The validation of these compressed texture formats needs to be relaxed in order to allow this content to run portably.
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Kenneth Russell
Comment 1
2020-11-06 17:40:42 PST
Note that with geofflang's fix in
https://bugs.chromium.org/p/angleproject/issues/detail?id=4841
, it's possible that another ANGLE roll into WebKit might implicitly fix this bug.
Radar WebKit Bug Importer
Comment 2
2020-11-09 11:47:31 PST
<
rdar://problem/71202732
>
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