Crashes while rendering at the 2 second mark on a 2GHz Core 2 Duo with 4GB RAM with JSCore from Safari 4 DPUpdate. Source is available at <http://code.google.com/p/topdraw/>. Thread 0 Crashed: 0 com.apple.JavaScriptCore 0x93b65876 KJS::Heap::isBusy() + 6 1 com.apple.JavaScriptCore 0x93bee3fc JSGarbageCollect + 28 2 TopDrawRenderer 0x0001393c -[Runtime dealloc] + 46 3 TopDrawRenderer 0x00004c69 -[Compositor evaluateWithSeed:] + 1116 4 TopDrawRenderer 0x000118ef Process + 590 5 TopDrawRenderer 0x000121e4 main + 1326 6 TopDrawRenderer 0x0000271e start + 54
Does this reproduce with a TOT build? It'd be great if you could provide steps to reproduce. It's not at all clear *what* you are trying to render when it crashes.
(In reply to comment #1) > It's not at all clear *what* you are trying to render when it crashes. I was just launching it and it was crashing, I should have been more clear. > Does this reproduce with a TOT build? It'd be great if you could provide steps > to reproduce. No, it doesn't crash in TOT and I'm closing it as INVALID. I had grabbed the source and linked it against my local WebKit build, but for some reason it was still using the system version. This should have been obvious from the "KJS" not "JSC" namespace in the backtrace. Apologies for the misfire.