Google Maps rendering corruption in simulator with ANGLE
Created attachment 398412 [details] Fix Google Maps rendering corruption in simulator. Respect IOSurface row stride.
Note that there are important steps to take when updating ANGLE. See http://trac.webkit.org/wiki/UpdatingANGLE
Comment on attachment 398412 [details] Fix Google Maps rendering corruption in simulator. Respect IOSurface row stride. View in context: https://bugs.webkit.org/attachment.cgi?id=398412&action=review > Source/ThirdParty/ANGLE/src/libANGLE/renderer/gl/eagl/IOSurfaceSurfaceEAGL.mm:86 > + mRowStrideInPixels(0), Don't you use initializer lists in the header in ANGLE? > Source/ThirdParty/ANGLE/src/libANGLE/renderer/gl/eagl/IOSurfaceSurfaceEAGL.mm:98 > + // Hopefully the number of bytes per row is always an integer number of pixels. I'd put a blank line above this, but that can also be done upstream.
Committed r261322: <https://trac.webkit.org/changeset/261322> All reviewed patches have been landed. Closing bug and clearing flags on attachment 398412 [details].
<rdar://problem/62986285>