NEW211363
GPUTexture objects are returned with “null” native Metal textures backing them when the “usage” flag is not set correctly.
https://bugs.webkit.org/show_bug.cgi?id=211363
Summary GPUTexture objects are returned with “null” native Metal textures backing the...
gvinals
Reported 2020-05-03 17:45:01 PDT
GPUTexture objects are returned with “null” native Metal textures backing them when the “usage” flag is not set correctly. For example, you can set usage to 0 or a random number and a GPUTexture will still be returned by device.createTexture(…). This texture is also able to create a GPUTextureView. Unfortunately after that many internal errors may happen that can be very tricky to debug for application developers. For example if we always return a null GPUTexture with no Metal texture backing it: Ref<WebGPUTexture> WebGPUDevice::createTexture(const GPUTextureDescriptor& descriptor) const { auto texture = m_device->tryCreateTexture(descriptor); return WebGPUTexture::create(nullptr); } The tests under LayoutTests/webgpu/textures-textureviews.html will still all pass.
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Radar WebKit Bug Importer
Comment 1 2020-05-03 17:45:26 PDT
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