RESOLVED FIXED 211345
WebGPU: Textures should be able to have OUTPUT_ATTACHEMENT | SAMPLED usage flags
https://bugs.webkit.org/show_bug.cgi?id=211345
Summary WebGPU: Textures should be able to have OUTPUT_ATTACHEMENT | SAMPLED usage flags
gvinals
Reported 2020-05-02 18:58:41 PDT
Summary: WebGPU: Textures should be able to have OUTPUT_ATTACHEMENT | SAMPLED usage flags. All real GPU workloads will have multiple passes in order to render a scene. Most of this passes (except for the final on-screen pass) will happen in the intermediate render targets. An intermediate render target is both a texture that you render to and a texture that you sample from. This is necessary for just about every rendering technique: Shadow maps, tone mapping, bloom, etc…
Attachments
Patch (4.16 KB, patch)
2020-05-03 19:23 PDT, gvinals
mmaxfield: review+
Patch for committing (4.27 KB, patch)
2020-05-04 10:26 PDT, gvinals
no flags
gvinals
Comment 1 2020-05-02 19:00:05 PDT
gvinals
Comment 2 2020-05-03 19:23:25 PDT
gvinals
Comment 3 2020-05-04 10:26:04 PDT
Created attachment 398387 [details] Patch for committing
EWS
Comment 4 2020-05-04 10:27:18 PDT
EWS
Comment 5 2020-05-04 11:18:34 PDT
Committed r261091: <https://trac.webkit.org/changeset/261091> All reviewed patches have been landed. Closing bug and clearing flags on attachment 398387 [details].
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