WebKit Bugzilla
New
Browse
Log In
×
Sign in with GitHub
or
Remember my login
Create Account
·
Forgot Password
Forgotten password account recovery
NEW
Bug 205663
webgl/2.0.0/conformance/extensions/angle-instanced-arrays.html is failing
https://bugs.webkit.org/show_bug.cgi?id=205663
Summary
webgl/2.0.0/conformance/extensions/angle-instanced-arrays.html is failing
Alexey Proskuryakov
Reported
2019-12-31 14:28:24 PST
webgl/2.0.0/conformance/extensions/angle-instanced-arrays.html was marked as passing when we switched to ANGLE, but it's actually still failing on hardware/software configurations where it used to fail.
https://results.webkit.org/?suite=layout-tests&test=webgl%2F2.0.0%2Fconformance2%2Ftransform_feedback%2Funwritten-output-defaults-to-zero.html
@@ -1,5 +1,86 @@ This test runs the WebGL Test listed below in an iframe and reports PASS or FAIL. Test: ../../resources/webgl_test_files/conformance/extensions/angle-instanced-arrays.html -[ PASS ] All tests passed +[ 1: PASS ] WebGL context exists +[ 2: PASS ] getError was expected value: INVALID_ENUM : VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE should not be queryable if extension is disabled +[ 3: PASS ] Successfully enabled ANGLE_instanced_arrays extension +[ 4: PASS ] ANGLE_instanced_arrays listed as supported and getExtension succeeded +[ 5: PASS ] ext.VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE is 0x88FE +[ 6: PASS ] Vertex attribute 0 must has a default divisor of 0 +[ 7: PASS ] Vertex attribute 1 must has a default divisor of 0 +[ 8: PASS ] Vertex attribute 2 must has a default divisor of 0 +[ 9: PASS ] Vertex attribute 3 must has a default divisor of 0 +[ 10: PASS ] Vertex attribute 4 must has a default divisor of 0 +[ 11: PASS ] Vertex attribute 5 must has a default divisor of 0 +[ 12: PASS ] Vertex attribute 6 must has a default divisor of 0 +[ 13: PASS ] Vertex attribute 7 must has a default divisor of 0 +[ 14: PASS ] Vertex attribute 8 must has a default divisor of 0 +[ 15: PASS ] Vertex attribute 9 must has a default divisor of 0 +[ 16: PASS ] Vertex attribute 10 must has a default divisor of 0 +[ 17: PASS ] Vertex attribute 11 must has a default divisor of 0 +[ 18: PASS ] Vertex attribute 12 must has a default divisor of 0 +[ 19: PASS ] Vertex attribute 13 must has a default divisor of 0 +[ 20: PASS ] Vertex attribute 14 must has a default divisor of 0 +[ 21: PASS ] Vertex attribute 15 must has a default divisor of 0 +[ 22: PASS ] getError was expected value: INVALID_VALUE : vertexAttribDivisorANGLE index set greater than or equal to MAX_VERTEX_ATTRIBS should be an invalid value +[ 23: PASS ] getError was expected value: NO_ERROR : vertexAttribDivisorANGLE index set less than MAX_VERTEX_ATTRIBS should succeed +[ 24: PASS ] Set value of VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE matches expecation +[ 25: PASS ] gl.getExtension("ANGLE_instanced_arrays").myProperty is 2 +[ 26: PASS ] getError was expected value: NO_ERROR : vertex attrib divisor should affect regular drawArrays when the extension is enabled +[ 27: PASS ] should be 255,0,0,255 +[ 28: PASS ] should be 255,0,0,255 +[ 29: PASS ] should be 0,255,0,255 +[ 30: PASS ] should be 0,0,255,255 +[ 31: PASS ] should be 255,255,0,255 +[ 32: PASS ] getError was expected value: INVALID_VALUE : drawArraysInstancedANGLE cannot have a primcount less than 0 +[ 33: PASS ] getError was expected value: INVALID_VALUE : drawArraysInstancedANGLE cannot have a count less than 0 +[ 34: PASS ] getError was expected value: INVALID_OPERATION : There must be at least one vertex attribute with a divisor of zero when calling drawArraysInstancedANGLE +[ 35: PASS ] getError was expected value: NO_ERROR : drawArraysInstancedANGLE with POINTS should succeed +[ 36: PASS ] getError was expected value: NO_ERROR : drawArraysInstancedANGLE with LINES should succeed +[ 37: PASS ] getError was expected value: NO_ERROR : drawArraysInstancedANGLE with LINE_LIST should return succeed +[ 38: PASS ] getError was expected value: NO_ERROR : drawArraysInstancedANGLE with TRIANGLE_LIST should succeed +[ 39: PASS ] getError was expected value: INVALID_ENUM : drawArraysInstancedANGLE with QUAD_STRIP should return INVALID_ENUM +[ 40: PASS ] getError was expected value: INVALID_ENUM : drawArraysInstancedANGLE with QUADS should return INVALID_ENUM +[ 41: PASS ] getError was expected value: INVALID_ENUM : drawArraysInstancedANGLE with POLYGON should return INVALID_ENUM +[ 42: FAIL ] should be 255,0,0,255 at (13, 25) expected: 255,0,0,255 was 0,0,0,0 +[ 43: FAIL ] should be 0,255,0,255 at (38, 25) expected: 0,255,0,255 was 0,0,0,0 +[ 44: FAIL ] should be 0,0,255,255 at (13, 0) expected: 0,0,255,255 was 0,0,0,0 +[ 45: PASS ] should be 255,255,0,255 +[ 46: PASS ] getError was expected value: NO_ERROR : vertex attrib divisor should affect regular drawElements when the extension is enabled +[ 47: PASS ] should be 255,255,0,255 +[ 48: PASS ] should be 255,0,0,255 +[ 49: PASS ] should be 0,255,0,255 +[ 50: PASS ] should be 0,0,255,255 +[ 51: PASS ] should be 255,255,0,255 +[ 52: PASS ] getError was expected value: INVALID_VALUE : drawElementsInstancedANGLE cannot have a primcount less than 0 +[ 53: PASS ] getError was expected value: INVALID_VALUE : drawElementsInstancedANGLE cannot have a count less than 0 +[ 54: PASS ] getError was expected value: INVALID_OPERATION : There must be at least one vertex attribute with a divisor of zero when calling drawElementsInstancedANGLE +[ 55: PASS ] getError was expected value: NO_ERROR : drawElementsInstancedANGLE with UNSIGNED_BYTE should succeed +[ 56: PASS ] getError was expected value: NO_ERROR : drawElementsInstancedANGLE with POINTS should succeed +[ 57: PASS ] getError was expected value: NO_ERROR : drawElementsInstancedANGLE with LINES should succeed +[ 58: PASS ] getError was expected value: NO_ERROR : drawElementsInstancedANGLE with LINE_LIST should return succeed +[ 59: PASS ] getError was expected value: NO_ERROR : drawElementsInstancedANGLE with TRIANGLE_LIST should succeed +[ 60: PASS ] getError was expected value: INVALID_ENUM : drawElementsInstancedANGLE with QUAD_STRIP should return INVALID_ENUM +[ 61: PASS ] getError was expected value: INVALID_ENUM : drawElementsInstancedANGLE with QUADS should return INVALID_ENUM +[ 62: PASS ] getError was expected value: INVALID_ENUM : drawElementsInstancedANGLE with POLYGON should return INVALID_ENUM +[ 63: PASS ] getError was expected value: NO_ERROR : drawArraysInstancedANGLE should succeed +[ 64: PASS ] getError was expected value: NO_ERROR : drawArraysInstancedANGLE should succeed +[ 65: FAIL ] should be 255,0,0,255 at (25, 25) expected: 255,0,0,255 was 0,0,0,0 +[ 66: PASS ] Successfully enabled OES_vertex_array_object extension +[ 67: PASS ] entire canvas should be red +[ 68: PASS ] left half of canvas should be red +[ 69: PASS ] right half of canvas should be blue +[ 70: PASS ] Passed test 0 of 10 +[ 71: PASS ] Passed test 1 of 10 +[ 72: PASS ] Passed test 2 of 10 +[ 73: PASS ] Passed test 3 of 10 +[ 74: PASS ] Passed test 4 of 10 +[ 75: PASS ] Passed test 5 of 10 +[ 76: PASS ] Passed test 6 of 10 +[ 77: PASS ] Passed test 7 of 10 +[ 78: PASS ] Passed test 8 of 10 +[ 79: PASS ] Passed test 9 of 10 +[ 80: PASS ] Passed test 10 of 10 +[ 81: PASS ] successfullyParsed is true +[ FAIL ] 4 failures reported
Attachments
Add attachment
proposed patch, testcase, etc.
Radar WebKit Bug Importer
Comment 1
2019-12-31 14:28:33 PST
<
rdar://problem/58256986
>
Justin Fan
Comment 2
2020-02-04 15:27:26 PST
The failure reproduces on Catalina WK2, Mac mini 8,1, but not on iMac Pro.
MrMartian
Comment 3
2022-03-14 13:27:57 PDT
I'm on MacOS Monterey 12.3 (21E230) MacBook Pro (15-inch, 2017) Radeon Pro 560 4 GB Intel HD Graphics 630 1536 MB WebGL2 works ok, but I build a line algorithm that relies on gl.drawArraysInstanced With WebGL1 it has ok performance, on WebGL2 the frame rate drops below 10. I don't have this issue with Firefox or Chrome. For some reason Chrome uses Radeon Pro 560 4 GB, and Firefox uses Intel HD Graphics 630 1536 MB. They both work fine. I can't get Safari to report back the GPU using 'WEBGL_debug_renderer_info' so I have no clue which Safari is using. Is there a way to give you a better report to see what the potential problem is? I'm worried a lot of people are going to get poor FPS from Safari, so I am sticking with WebGL1 with ANGLE_instanced_arrays extension if Safari is in use for now (although it's still bad performance comparatively to other browsers).
Kenneth Russell
Comment 4
2022-03-14 13:35:53 PDT
MrMartian: could you please provide a test case showing the performance problem you're facing? It would probably be better to file a separate bug about that rather than including it on this one, which is about a specific correctness test failure. We'd generally seen that ANGLE's Metal backend has eliminated mysterious performance problems seen with the OpenGL backend - so if you find this isn't the case, we'd like to investigate it. Thanks.
Note
You need to
log in
before you can comment on or make changes to this bug.
Top of Page
Format For Printing
XML
Clone This Bug