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REOPENED
205460
Update TrackBase to store m_mediaElement as a WeakPtr
https://bugs.webkit.org/show_bug.cgi?id=205460
Summary
Update TrackBase to store m_mediaElement as a WeakPtr
Doug Kelly
Reported
2019-12-19 10:24:24 PST
Update TrackBase and associated classes to store their HTMLMediaElement as a WeakPtr instead of a raw pointer. This is optional for these classes, but if set, should be a valid HTMLMediaElement.
Attachments
Patch
(20.10 KB, patch)
2019-12-19 10:30 PST
,
Doug Kelly
no flags
Details
Formatted Diff
Diff
Patch
(16.42 KB, patch)
2019-12-20 11:30 PST
,
Doug Kelly
no flags
Details
Formatted Diff
Diff
Patch
(16.50 KB, patch)
2019-12-20 11:40 PST
,
Doug Kelly
no flags
Details
Formatted Diff
Diff
Patch
(16.74 KB, patch)
2019-12-20 12:53 PST
,
Doug Kelly
dougk
: review?
Details
Formatted Diff
Diff
Show Obsolete
(3)
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Add attachment
proposed patch, testcase, etc.
Doug Kelly
Comment 1
2019-12-19 10:30:35 PST
Created
attachment 386116
[details]
Patch
Ryosuke Niwa
Comment 2
2019-12-19 18:25:01 PST
Committed
r253809
: <
https://trac.webkit.org/changeset/253809
>
Radar WebKit Bug Importer
Comment 3
2019-12-19 18:25:25 PST
<
rdar://problem/58099071
>
Darin Adler
Comment 4
2019-12-20 09:02:47 PST
Comment on
attachment 386116
[details]
Patch View in context:
https://bugs.webkit.org/attachment.cgi?id=386116&action=review
Copying a WeakPtr is expensive so it’s better if we transfer ownership when we can rather than making copies.
> Source/WebCore/html/track/AudioTrack.h:68 > + void setMediaElement(WeakPtr<HTMLMediaElement>) override;
This should be WeakPtr&& so we can transfer ownership.
> Source/WebCore/html/track/AudioTrackList.h:38 > + static Ref<AudioTrackList> create(WeakPtr<HTMLMediaElement> owner, ScriptExecutionContext* context)
This should be WeakPtr&& so we can transfer ownership.
> Source/WebCore/html/track/AudioTrackList.h:54 > + AudioTrackList(WeakPtr<HTMLMediaElement>, ScriptExecutionContext*);
This should be WeakPtr&& so we can transfer ownership.
> Source/WebCore/html/track/InbandTextTrack.h:52 > + void setMediaElement(WeakPtr<HTMLMediaElement>) override;
This should be WeakPtr&& so we can transfer ownership.
> Source/WebCore/html/track/TextTrackList.h:39 > + static Ref<TextTrackList> create(WeakPtr<HTMLMediaElement> element, ScriptExecutionContext* context)
This should be WeakPtr&& so we can transfer ownership.
> Source/WebCore/html/track/TextTrackList.h:63 > + TextTrackList(WeakPtr<HTMLMediaElement>, ScriptExecutionContext*);
This should be WeakPtr&& so we can transfer ownership.
> Source/WebCore/html/track/TrackBase.h:52 > + virtual void setMediaElement(WeakPtr<HTMLMediaElement>);
This should be WeakPtr&& so we can transfer ownership.
> Source/WebCore/html/track/TrackBase.h:53 > + WeakPtr<HTMLMediaElement> mediaElement() { return m_mediaElement; }
Might be better to use const WeakPtr& for the return type. Or even leave the return type a raw pointer. Not sure which idiom is best. Returning a copy of the WeakPtr is costly.
> Source/WebCore/html/track/TrackBase.h:86 > + WeakPtr<HTMLMediaElement> m_mediaElement { nullptr };
No need for the "{ nullptr }" when it’s a smart pointer. Only raw pointers need that initialization.
> Source/WebCore/html/track/TrackListBase.h:60 > + WeakPtr<HTMLMediaElement> mediaElement() const { return m_element; }
Might be better to use const WeakPtr& for the return type. Or even leave the return type a raw pointer. Not sure which idiom is best. Returning a copy of the WeakPtr is costly.
> Source/WebCore/html/track/TrackListBase.h:69 > + TrackListBase(WeakPtr<HTMLMediaElement>, ScriptExecutionContext*);
This should be WeakPtr&& so we can transfer ownership.
> Source/WebCore/html/track/VideoTrack.h:76 > + void setMediaElement(WeakPtr<HTMLMediaElement>) override;
This should be WeakPtr&& so we can transfer ownership.
> Source/WebCore/html/track/VideoTrackList.h:38 > + static Ref<VideoTrackList> create(WeakPtr<HTMLMediaElement> owner, ScriptExecutionContext* context)
This should be WeakPtr&& so we can transfer ownership.
> Source/WebCore/html/track/VideoTrackList.h:55 > + VideoTrackList(WeakPtr<HTMLMediaElement>, ScriptExecutionContext*);
This should be WeakPtr&& so we can transfer ownership.
Doug Kelly
Comment 5
2019-12-20 09:25:40 PST
Reopened to address Darin's comments
Darin Adler
Comment 6
2019-12-20 09:29:28 PST
Will need to use WTFMove in various places along with changing the type to WeakPtr&& to get the moving to happen, but it should not be super-challenging.
Doug Kelly
Comment 7
2019-12-20 09:31:23 PST
Thanks for the tip -- Jer had also mentioned some of this in passing, and I just didn't put it into the review here before it landed.
Doug Kelly
Comment 8
2019-12-20 11:30:46 PST
Created
attachment 386231
[details]
Patch
Jer Noble
Comment 9
2019-12-20 11:36:13 PST
Comment on
attachment 386231
[details]
Patch View in context:
https://bugs.webkit.org/attachment.cgi?id=386231&action=review
r=me with a lone nit
> Source/WebCore/html/track/TrackListBase.cpp:44 > , m_element(element)
This could be a WTFMove();
Doug Kelly
Comment 10
2019-12-20 11:40:07 PST
Created
attachment 386233
[details]
Patch
Doug Kelly
Comment 11
2019-12-20 12:53:07 PST
Created
attachment 386241
[details]
Patch
Darin Adler
Comment 12
2019-12-20 13:10:17 PST
Comment on
attachment 386241
[details]
Patch OK, now looking at the new patch and thinking about the long term for all of WebKit I think we are still probably doing this wrong. Generally speaking: - Data members are long lived, so when the object is reference counted they should be WeakPtr, RefPtr, or Ref. It’s important that we use WeakPtr rather than RefPtr or Ref to avoid creating reference cycles and generally to avoid keeping objects alive too long. But we usually don’t want to use raw pointers or raw references because it’s too easy to get it wrong. - Local variables, arguments, and return values are less long lived. They should probably never be WeakPtr because WeakPtr is too expensive to create and destroy and it’s almost always fine to keep an object alive a little longer by using RefPtr instead. But for safety these should probably be RefPtr or Ref and not raw pointers or raw references. - It might be safe to sometimes use const& or && to avoid unnecessary copying. However, it may not be worth it. These are a bit dangerous because they depend on the lifetime of the place where the value is coming from. For example, if you return a const& to a data member and then the object it was returned from is deleted then there could be a problem if we still haven’t copied the value out of the referenced location. Not sure if this same argument applies to values passed in. I am sure we don’t want to create a temporary WeakPtr and then copy it into a permanent WeakPtr. That is excessively inefficient. But I am not sure that WeakPtr&& is right either. What is the right type for arguments in cases like this? I’d love to just supply the answer, but I am not sure!
Chris Dumez
Comment 13
2019-12-20 13:14:21 PST
Comment on
attachment 386241
[details]
Patch View in context:
https://bugs.webkit.org/attachment.cgi?id=386241&action=review
> Source/WebCore/html/track/TrackListBase.cpp:44 > + , m_element(WTFMove(element))
My opinions is that methods should take an an HTMLMediaElement& or a HTMLMediaElement* in parameter. Then, here when saving it as a data member, we would call makeWeakPtr(). It should be up to the class that store the data to decide which pointer type to use for storage, not the call site IMHO.
Darin Adler
Comment 14
2019-12-20 13:16:57 PST
(In reply to Chris Dumez from
comment #13
)
> My opinions is that methods should take an an HTMLMediaElement& or a > HTMLMediaElement* in parameter. Then, here when saving it as a data member, > we would call makeWeakPtr(). > It should be up to the class that store the data to decide which pointer > type to use for storage, not the call site IMHO.
I agree. With one outstanding question: How does that relate to Ryosuke's proposal to always use RefPtr and Ref for local variables from now on instead of raw pointers and references? Aren't arguments just local variables?
Chris Dumez
Comment 15
2019-12-20 13:20:27 PST
(In reply to Darin Adler from
comment #14
)
> (In reply to Chris Dumez from
comment #13
) > > My opinions is that methods should take an an HTMLMediaElement& or a > > HTMLMediaElement* in parameter. Then, here when saving it as a data member, > > we would call makeWeakPtr(). > > It should be up to the class that store the data to decide which pointer > > type to use for storage, not the call site IMHO. > > I agree. > > With one outstanding question: > > How does that relate to Ryosuke's proposal to always use RefPtr and Ref for > local variables from now on instead of raw pointers and references? Aren't > arguments just local variables?
I admit I have not usually been following Ryosuke's proposal myself. I will let Ryosuke comment on this then :) Maybe we'd pass a Ref<>&& / RefPtr<>&& in parameter and convert that to a WeakPtr internally as needed for storage?
Ryosuke Niwa
Comment 16
2019-12-20 13:23:44 PST
(In reply to Darin Adler from
comment #12
)
> Comment on
attachment 386241
[details]
> Patch > > OK, now looking at the new patch and thinking about the long term for all of > WebKit I think we are still probably doing this wrong. Generally speaking: > > - Data members are long lived, so when the object is reference counted they > should be WeakPtr, RefPtr, or Ref. It’s important that we use WeakPtr rather > than RefPtr or Ref to avoid creating reference cycles and generally to avoid > keeping objects alive too long. But we usually don’t want to use raw > pointers or raw references because it’s too easy to get it wrong.
Agreed.
> - Local variables, arguments, and return values are less long lived. They > should probably never be WeakPtr because WeakPtr is too expensive to create > and destroy and it’s almost always fine to keep an object alive a little > longer by using RefPtr instead. But for safety these should probably be > RefPtr or Ref and not raw pointers or raw references.
There are cases we need to hold a reference to std::unique_ptr stored somewhere. In those cases, we may not have a choice but to use WeakPtr. I'm discussing with Geoff (Garren) on how to safe guard these cases.
> - It might be safe to sometimes use const& or && to avoid unnecessary > copying. However, it may not be worth it. These are a bit dangerous because > they depend on the lifetime of the place where the value is coming from. For > example, if you return a const& to a data member and then the object it was > returned from is deleted then there could be a problem if we still haven’t > copied the value out of the referenced location. Not sure if this same > argument applies to values passed in.
Right. I think the general rule is that whenever you call a member function on an object, then we should have a Ref/RefPtr to that object in the stack. It gets a bit more complicated with std::unique_ptr in a data member or WeakPtr since they can be cleared at any moment. (In reply to Darin Adler from
comment #14
)
> (In reply to Chris Dumez from
comment #13
) > > My opinions is that methods should take an an HTMLMediaElement& or a > > HTMLMediaElement* in parameter. Then, here when saving it as a data member, > > we would call makeWeakPtr(). > > It should be up to the class that store the data to decide which pointer > > type to use for storage, not the call site IMHO. > > I agree. > > With one outstanding question: > > How does that relate to Ryosuke's proposal to always use RefPtr and Ref for > local variables from now on instead of raw pointers and references? Aren't > arguments just local variables?
So I think the simple rule we've come up so far is that: 1. Caller keeps keep all arguments (including "this" pointer) alive or pass the ownership via Ref&& / RefPtr&&. 2. Arguments can be pointers or references because the caller keeps them alive. 3. Exception to (1) are arguments passed as pointers or references because (2) guarantees your caller will keep them alive.
Ryosuke Niwa
Comment 17
2019-12-20 13:24:08 PST
The "proposal" for the rule is still in flux but hoping to post something on webkit-dev soon.
Darin Adler
Comment 18
2019-12-20 13:30:49 PST
So then I guess the arguments should be raw pointers or references and the return value types from the getters should be RefPtr.
Ryosuke Niwa
Comment 19
2019-12-20 13:52:20 PST
(In reply to Darin Adler from
comment #18
)
> So then I guess the arguments should be raw pointers or references and the > return value types from the getters should be RefPtr.
It could be or the caller of those functions could make RefPtr/Ref. One additional exception we’re considering is to allow chaining like: m_document.frame().page() in the case member function is trivial.
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