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RESOLVED FIXED
Bug 202159
Add ANGLE backend for iOS device
https://bugs.webkit.org/show_bug.cgi?id=202159
Summary
Add ANGLE backend for iOS device
Dean Jackson
Reported
2019-09-24 12:45:50 PDT
Compile ANGLE backend for iOS device
Attachments
WIP
(24.99 KB, patch)
2019-09-24 12:46 PDT
,
Dean Jackson
no flags
Details
Formatted Diff
Diff
Patch
(325.50 KB, patch)
2019-10-31 15:52 PDT
,
Dean Jackson
no flags
Details
Formatted Diff
Diff
Patch
(171.86 KB, patch)
2019-11-07 15:05 PST
,
Dean Jackson
no flags
Details
Formatted Diff
Diff
Patch
(164.71 KB, patch)
2019-11-07 15:17 PST
,
Dean Jackson
no flags
Details
Formatted Diff
Diff
Show Obsolete
(2)
View All
Add attachment
proposed patch, testcase, etc.
Dean Jackson
Comment 1
2019-09-24 12:46:52 PDT
Created
attachment 379471
[details]
WIP
Dean Jackson
Comment 2
2019-10-31 15:52:43 PDT
Created
attachment 382513
[details]
Patch
Dean Jackson
Comment 3
2019-11-07 15:05:51 PST
Created
attachment 383077
[details]
Patch
Radar WebKit Bug Importer
Comment 4
2019-11-07 15:06:24 PST
<
rdar://problem/57000166
>
Dean Jackson
Comment 5
2019-11-07 15:17:02 PST
Created
attachment 383082
[details]
Patch
EWS Watchlist
Comment 6
2019-11-07 15:18:15 PST
Note that there are important steps to take when updating ANGLE. See
http://trac.webkit.org/wiki/UpdatingANGLE
Myles C. Maxfield
Comment 7
2019-11-07 15:23:21 PST
Comment on
attachment 383077
[details]
Patch View in context:
https://bugs.webkit.org/attachment.cgi?id=383077&action=review
Cursory look seems okay. This is the beginning of a big project so it's difficult to be thorough...
> Source/ThirdParty/ANGLE/src/libANGLE/renderer/gl/eagl/ContextEAGL.h:44 > +class ContextEAGL : public ContextGL > +{ > + public: > + ContextEAGL(const gl::State &state, > + gl::ErrorSet *errorSet, > + const std::shared_ptr<RendererGL> &renderer); > +};
Is this a stub for something that will come later? There's nothing here in this class.
> Source/ThirdParty/ANGLE/src/libANGLE/renderer/gl/eagl/DisplayEAGL.mm:166 > + return new IOSurfaceSurfaceEAGL(state, mContext, clientBuffer, attribs);
This seems so leaky :( :( :(
> Source/ThirdParty/ANGLE/src/libANGLE/renderer/gl/eagl/DisplayEAGL.mm:205 > + config.nativeVisualID = 0; > + config.nativeVisualType = 0; > + config.nativeRenderable = EGL_TRUE;
I'd appreciate a link for where these numbers came from
> Source/ThirdParty/ANGLE/src/libANGLE/renderer/gl/eagl/IOSurfaceSurfaceEAGL.mm:309 > +#pragma clang diagnostic push > +#pragma clang diagnostic ignored "-Wunused-variable"
This file is iOS-specific. Can't we just fix the problem instead of ignoring warnings?
Dean Jackson
Comment 8
2019-11-07 15:50:09 PST
Comment on
attachment 383077
[details]
Patch View in context:
https://bugs.webkit.org/attachment.cgi?id=383077&action=review
>> Source/ThirdParty/ANGLE/src/libANGLE/renderer/gl/eagl/ContextEAGL.h:44 >> +}; > > Is this a stub for something that will come later? There's nothing here in this class.
Yeah. I once had a FIXME in here saying that ContextEAGL and ContextCGL could go away.
>> Source/ThirdParty/ANGLE/src/libANGLE/renderer/gl/eagl/DisplayEAGL.mm:166 >> + return new IOSurfaceSurfaceEAGL(state, mContext, clientBuffer, attribs); > > This seems so leaky :( :( :(
It does! We release it from the calling side though.
>> Source/ThirdParty/ANGLE/src/libANGLE/renderer/gl/eagl/DisplayEAGL.mm:205 >> + config.nativeRenderable = EGL_TRUE; > > I'd appreciate a link for where these numbers came from
I don't think these matter for this implementation. If they are the default values, I should just remove these lines. The values below are pretty obvious, I hope.
>> Source/ThirdParty/ANGLE/src/libANGLE/renderer/gl/eagl/IOSurfaceSurfaceEAGL.mm:309 >> +#pragma clang diagnostic ignored "-Wunused-variable" > > This file is iOS-specific. Can't we just fix the problem instead of ignoring warnings?
The problem is the iOS Simulator doesn't have texImageIOSurface, and ANGLE doesn't have something like the UNUSED_PARAM macro (as far as I can tell).
James Darpinian
Comment 9
2019-11-07 16:30:26 PST
Comment on
attachment 383077
[details]
Patch View in context:
https://bugs.webkit.org/attachment.cgi?id=383077&action=review
>>> Source/ThirdParty/ANGLE/src/libANGLE/renderer/gl/eagl/IOSurfaceSurfaceEAGL.mm:309 >>> +#pragma clang diagnostic ignored "-Wunused-variable" >> >> This file is iOS-specific. Can't we just fix the problem instead of ignoring warnings? > > The problem is the iOS Simulator doesn't have texImageIOSurface, and ANGLE doesn't have something like the UNUSED_PARAM macro (as far as I can tell).
There's a macro ANGLE_UNUSED_VARIABLE in angle/src/common/debug.h
Dean Jackson
Comment 10
2019-11-08 11:01:33 PST
Committed
r252245
: <
https://trac.webkit.org/changeset/252245
>
Dean Jackson
Comment 11
2019-11-09 11:59:29 PST
Committed
r252250
: <
https://trac.webkit.org/changeset/252250
>
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